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How To Make A Doom Clone In Unreal Engine 5

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Learn how to create a Retro FPS with multiple different guns, enemies and actors like explosive barrels


1. Introduction
  • 1. Introduction

  • 2. Setting Up The First Person Character
  • 1.1 RetroFPSAssets.rar
  • 1. Download Resources.html
  • 2. Creating The Base Weapon
  • 3. Creating The Pistol Weapon
  • 4. Adding Controls To The Game
  • 5. Creating An Ammo System
  • 6. Creating The Player HUD
  • 7. Updating The HUD With Our Ammo

  • 3. Creating Weapons
  • 1. Creating The Shotgun
  • 2. Creating The Mini Gun
  • 3. Creating The Plasma Rifle
  • 4. Creating A Projectile System
  • 5. Creating A Rocket Launcher
  • 6. Creating The Big Friendly Gun
  • 7. Weapon Fix
  • 8. Creating The Fists
  • 9. Creating The Chainsaw
  • 10. Creating The Weapon Pick Up
  • 11. Making The Weapon Pick Up Dynamic
  • 12. Creating A Weapon Bob System
  • 13. Creating Weapon Bob Pt 2
  • 14. Final Touches On The Weapon Bob
  • 15. Creating A Weapon Swapping System
  • 16. Polishing The Weapon Swap
  • 17. Creating A Sprinting System
  • 18. Updating The Ammo Text

  • 4. Creating The A.I
  • 1. Creating The Enemy Blueprint
  • 2. Creating The Behaviour Tree
  • 3. Importing The Enemy Sprites
  • 4. Explaining The Dot and Normalise Nodes
  • 5. Setting Up An 8 Directional Sprite System
  • 6. Enemy Rotation
  • 7. Creating A Ranged Attack For The Enemy
  • 8. Aborting In Behaviour Trees
  • 9. Creating A Melee Attack For The Enemy
  • 10. Giving The Enemy Moving Animations
  • 11. Giving The Enemy Attack Animations
  • 12. Pawn Sensing

  • 5. Creating A Damage System
  • 1. Making The Weapons Damage The Enemy
  • 2. Spawning Blood Where The Enemy Is Hit
  • 3. Making The Enemy Die
  • 4. Giving The Player Health + Shield
  • 5. Upgrading The Enemy Projectile Attack
  • 6. Creating A Damage Screen
  • 7. Making The Enemy Attack Rate Dynamic
  • 8. Making The Enemy Alert When Shot
  • 9. Setting Up The Base Enemy
  • 10. Creating A Melee Enemy
  • 11. Creating A Ranged Enemy
  • 12. Where To Find Sprites

  • 6. Making Interactable World Objects
  • 1. Making A Shield Pick Up
  • 2. Making A Health Pick Up
  • 3. Making An Ammo Pick Up
  • 4. Making An Explosive Barrel
  • 5. Placing Sprites
  • 6. Creating A Sliding Door With A Timeline
  • 7. Creating A Key card System
  • 8. Creating A Door Which Requires A Key Card
  • 9. Creating A Lava Floor

  • 7. Designing The Level
  • 1. Tools You Can Use To Design Levels
  • 2. Making The Level
  • 3. Adding Textures To My Level
  • 4. Placing Blueprints Around My Level
  • 5. Adding Lighting To My Level

  • 8. Final Touches
  • 1. Adding Custom Fonts
  • 2. Adding Sound Effects
  • 3. Creating A Face Hud Pt 1
  • 4. Creating A Face Hud Pt 2
  • 5. Creating A Game Over Screen
  • 6. Creating A Win Screen
  • 7. Locking The Camera
  • 8. Creating A Weapon Unlock System

  • 9. Conclusion
  • 1. Conclusion
  • 2. Bonus Lecture.html
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