01 - Course Overview
02 - Introduction
03 - Thinking Like a Machine
04 - Hello World
05 - Houdini Specifics
06 - VEX Syntax
07 - Variables
08 - Attributes
09 - Flow Control
10 - Functions
11 - Arrays
12 - For Each Nodes
13 - Basic Form
14 - Outsource
15 - CopybyReference
16 - Polylines
17 - Nearpoints
18 - Neighbour
19 - Pointclouds
20 - Manipulation
21 - Additional Options
22 - The First Gateway
23 - Pivot for 1st Corridor
24 - Create a Box with VEX
25 - Random Corridor Pieces
26 - Combine Pieces
27 - A Set of Corridors
28 - Control Distance
29 - Control Proximity
30 - VDB Conversion
31 - Mark Corridors
32 - Custom Attribute Transfer
33 - Floors and Ceilings
34 - Shared Corridor ID
35 - Create the Gate Points
36 - Gate Placement and Opening
37 - Grate Modelling
38 - Gateway Floor
39 - Gateway Ceiling
40 - Gateway Set Dressing
41 - Wire Pattern
42 - Panel Segmentation
43 - Endpanel Geometry
44 - Pipe End segment
45 - Middle Section and Adjustments
46 - Cooling Design Part 1
47 - Cooling Design Part 2
48 - Window Design Pivot Points
49 - Window Design Boolean and Containers
50 - Panel Design Divide Factor
51 - Panel Design Width Adjustment
52 - Overall Width Adjustment
53 - Design Specific Elements
54 - Grate Section
55 - Floor Wire Pattern
56 - Ceiling Constructs
57 - Procedural Cables
58 - Procedural Cables
59 - Dynamic Cable Alteration
60 - Final Touches in the Corridor
61 - Material Style Sheet Preparation
62 - Material Distribution
63 - Light Instancing
64 - Random Path Concept
65 - Generating Vectors
66 - Building the Path
67 - Camera Path and Dynamic Instances
68 - Light Control
69 - Final Thoughts