1a - Scene Options
1b - Loading Bind Geometry
1c - Creating Groups
1d - Creating VDB Collision
1e - Importing Anim Geo
1f - Creating Environment Light
2a - Creating Body Guides
2b - Body Guide Advect
2c - Painting Masks
2d - Mask Adjustments
2e - Guide Masking
2f - Importing Guide Curves From Other Software
3a - Hair Clump
3b - Body Fur Filters
3c - Face Fur
3d - Chin, Ear, Tail And Elbow Hair
3e - How To Randomize Thickness
3f - Whiskers and Eyelashes
3g - Mane
4a - Render Cameras
4b - Rendering With Mantra
4c - Fur Shader Basics
4d - Eye Shader
4e - Skin Shader
4f - Final Fur Shader
5a - Converting Guides and Fur Into Geometry
5b - Transferring Fur To Animated Geometry
5c - Transferring Hair To New Geometry
5d - Combining Hair For Export
5e - Simulating Guide Hair
5f - Course Conclusion