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Getting started with POP in houdini – (particle system)

سرفصل های دوره

Houdini particle tutorial from basic


1. Getting Familiar With Popnet
  • 1. trailer
  • 2. your first journey to popnet
  • 3. Using VOP and gravity for popnet
  • 4. understanding pop source & pop force setting
  • 5. bursting the particles along direction part 1
  • 6. bursting the particles along direction part 2
  • 7. size of the particle over life
  • 8. transparency over life
  • 9. creating basic snow effect part 1
  • 10. 9 creating basic snow effect part 2
  • 11. creating basic snow effect part 3
  • 12. inherit incoming attribute from sop level
  • 13. physical properties and collision part 1
  • 14. physical properties and collision part 2
  • 15. physical properties and collision part 3

  • 2. Working With Forces In Dopnet
  • 1. gravity vs pop force
  • 2. pop wind
  • 3. Pop axis force
  • 4. pop curve force
  • 5. pop attract
  • 6. pop fan
  • 7. pop drag spin
  • 8. simple popnet project
  • 9. different between velocity and force
  • 10. output attribute from DOP
  • 11. color based on normal age
  • 12. pop group
  • 13. pop group based on age
  • 14. pop torque

  • 3. Getting Familiar with Dopnet by building Essential Projects
  • 1. particle dissolve part 1
  • 2. particle dissolve part 2
  • 3. particle dissolve part 3
  • 4. water fountain project part 1
  • 5. water fountain project part 2
  • 6. rain fall part 1
  • 7. rain fall part 2
  • 8. particle attached to animated body
  • 9. dynamically inherting the chaing points from sop level of group
  • 10. pop stream
  • 11. simple fireworks projects part 1
  • 12. simple fireworks projects part 2
  • 13. simple fireworks projects part 3
  • 14. simple fireworks projects part 4
  • 15. simple fireworks projects part 5
  • 16. simple fireworks projects part 6
  • 17. simple fireworks projects part 7
  • 18. simple fireworks projects part 8
  • 19. basic of dr strange portal effect

  • 4. Gettin Deeper
  • 1. particle collision
  • 2. creating ember of particle trail
  • 3. emit rbds from particle
  • 4. pscale and motion blur
  • 5. root growing effect
  • 6. sand flown away by wind
  • 7. custom velocity field
  • 8. water droplets falling down from bottle
  • 9. applying material to particle
  • 10. flow particle to surface of geometry
  • 11. dispersion effects
  • 12. dust particle
  • 13. bubble raising
  • 14. hit collision part 1
  • 15. hit collision part 2
  • 16. emit sparks
  • 17. basic particle explosion on ground surface
  • 18. rainfall and wetmap part 1
  • 19. rainfall and wetmap part 2
  • 20. rainfall and wetmap part 3

  • 5. POP grain
  • 1. concept with pop grain part 1
  • 2. concept with pop grain part 2
  • 3. fill glass with pop grain
  • 4. getting deeper into pop grain
  • 5. important grain project
  • 6. creating snow and wersand with pop grain
  • 7. fixing the problem
  • 8. crag hit wet sand

  • 6. Pop Fluid
  • 1. pop fluid

  • 7. Misc (Bonus lesson)
  • 1. attribute transfer
  • 2. solver node
  • 3. displace with color
  • 4. displace and solver
  • 5. partcle - solver - attribute transfer
  • 6. velocity and deformation based on color
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