وب سایت تخصصی شرکت فرین
دسته بندی دوره ها

Game Environment Concept Design – Beginner to Advanced

سرفصل های دوره

01. Design Basis
  • 01. Basic Design Principle 1
  • 02. Basic Design Principle 2
  • 03. Basic Design Principle 3
  • 04. Foundational Perspective Explanation 1
  • 05. Foundational Perspective Explanation 2
  • 06. Foundational Perspective Explanation 3
  • 07. Foundational Perspective Explanation 4
  • 08. Basis Line Drawing 1
  • 09. Basis Line Drawing 2
  • 10. Basis Line Drawing 3
  • 11. Basis Line Drawing 4
  • 12. Props and Components Combination Design 1
  • 13. Props and Components Combination Design 2
  • 14. Props and Components Combination Design 3
  • 15. Props and Components Combination Design 4
  • 16. Props and Components Combination Design 5
  • 17. Props and Components Combination Design 6
  • 18. Props and Components Combination Design 7
  • 19. Props and Components Combination Design 8
  • 20. Functional Building Design 1
  • 21. Functional Building Design 2
  • 22. Functional Building Design 3
  • 23. Functional Building Design 4
  • 24. Functional Building Design 5
  • 25. Functional Building Design 6
  • 26. Functional Building Design 7
  • 27. Functional Building Design 8

  • 02. Sketch Basis
  • 28. Light and Shadows Cognition and Spaciousness 1
  • 29. Light and Shadows Cognition and Spaciousness 2
  • 30. Light and Shadows Cognition and Spaciousness 3
  • 31. Light and Shadows Cognition and Spaciousness 4
  • 32. Light and Shadows Cognition and Spaciousness 5
  • 33. Texture Performance 1
  • 34. Texture Performance 2
  • 35. Texture Performance 3

  • 03. Color Expression
  • 36. The Habit Establishment of Using Curve Color 1
  • 37. The Habit Establishment of Using Curve Color 2
  • 38. The Habit Establishment of Using Curve Color 3
  • 39. Colors Realistic Restoration and Subjective Creation 1
  • 40. Colors Realistic Restoration and Subjective Creation 2
  • 41. Colors Realistic Restoration and Subjective Creation 3
  • 42. Utilize Color to Display Texture 1
  • 43. Utilize Color to Display Texture 2
  • 44. Utilize Color to Display Texture 3

  • 04. Platform Games Scene Design
  • 45. Designs Composition and Combination and Change of Components 1
  • 46. Designs Composition and Combination and Change of Components 2
  • 47. Designs Composition and Combination and Change of Components 3
  • 48. Environmental Scenery and Materials Core Design 1
  • 49. Environmental Scenery and Materials Core Design 2
  • 50. Environmental Scenery and Materials Core Design 3
  • 51. Light and Shadows Layout and Atmosphere Expression 1
  • 52. Light and Shadows Layout and Atmosphere Expression 2
  • 53. Light and Shadows Layout and Atmosphere Expression 3
  • 54. Color Sketch 1
  • 55. Color Sketch 2
  • 56. Color Sketch 3

  • 05. Matte Painting Process
  • 57. Film Stills Tracing and Brush Explanation 1
  • 58. Film Stills Tracing and Brush Explanation 2
  • 59. Film Stills Tracing and Brush Explanation 3
  • 60. Film Stills Tracing and Brush Explanation 4
  • 61. Initial Creative Consciousness Formation 1
  • 62. Initial Creative Consciousness Formation 2
  • 63. Initial Creative Consciousness Formation 3
  • 64. Initial Creative Consciousness Formation 4
  • 65. Material Library Establishment and Material Selection 1
  • 66. Material Library Establishment and Material Selection 2.txt
  • 67. Material Library Establishment and Material Selection 3
  • 68. Game Scene Summary 1
  • 69. Game Scene Summary 2
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