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FX MAYHEM 102 – Smokeless Fire & Flames – Houdini Tutorial

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1 Introduction
  • 1 Software & Hardware
  • 2 The General Plan
  • 3 A few things before we begin

  • 2 Approach
  • 1 Methodology
  • 2 Shading Method

  • 3 The Torch Fire Sim - Setup
  • 1 Scene Setup
  • 2 Initial Solver Setup (updated)
  • 3 Initial Source Setup
  • 4 Visualization Setup
  • 5 Torch Core Geometry

  • 4 The Torch Fire Sim - Look Dev
  • 1 Source Values
  • 2 The Speed Issue
  • 3 Performance Optimization
  • 4 Forces Part 1
  • 5 Forces Part 2
  • 6 Increase Resolution
  • 7 Source Noise
  • 8 Shading Concept
  • 9 File Caching
  • 10 Conclusion

  • 5 Fire & Flame VFX
  • Things to keep in mind

  • 6 The Logo Fire Sim
  • 1 Scene Preparations
  • 2 Source Geometry
  • 3 Volume Rasterization (updated)
  • 4 Source Noise & Randomization
  • 5 Floor Collision
  • 6 Growth Simulation Part 1
  • 7 Growth Simulation Part 2
  • 8 Complete Logo & Caching
  • 9 Conclusion

  • 7 The Hammer Fire Sim
  • 1 Scene Preparations
  • 2 Floor Collision & Domain Setup
  • 3 Animated Source Geometry Part 1
  • 4 Animated Source Geometry Part 2
  • 5 Animated Source Geometry Part 3
  • 6 Initial Source Attributes
  • 7 Testing & Source Attributes Caching
  • 8 Volume Rasterization (updated)
  • 9 Collision Setup Part 1
  • 10 Collision Setup Part 2
  • 11 Preview Setup & Solver Forces
  • 12 Solver Collision Speed
  • 13 Floor Geometry
  • 14 Floor Points & Volume Sampling
  • 15 Floor Fire Source Solver Part 1
  • 16 Floor Fire Source Solver Part 2
  • 17 Floor Fire Source Solver Part 3
  • 18 Floor Fire Source - Velocity
  • 19 Optimization & Rasterization
  • 20 Shockwave Geometry
  • 21 Shockwave Sourcing
  • 22 Review & Conclusion

  • 8 MANTRA Rendering
  • 1 Torch - Background Geometry
  • 2 Torch - Core Gep & Lighting Setup
  • 3 Torch - Refine Lighting
  • 4 Torch - Fire Shading Part 1
  • 5 Torch - Fire Shading Part 2
  • 6 Torch - Render Settings
  • 7 Torch - Render Review
  • 8 Logo - Floor Geometry
  • 9 Logo - Lighting & Camera
  • 10 Logo - Floor Material
  • 11 Logo - Render Review
  • 12 Hammer - Geometry Setup
  • 13 Hammer - Camera Animation
  • 14 Hammer - Render Review

  • 9 REDSHIFT Rendering
  • 1 Torch - Background Geometry
  • 2 Torch - Core, Light & Render Setup
  • 3 Torch - Lighting
  • 4 Torch - Core & Fire Shading
  • 5 Torch - Interactive & Motion Blur
  • 6 Torch - Render Quality
  • 7 Torch - Render Review
  • 8 Logo - Floor Geometry
  • 9 Logo - Lighting & Camera
  • 10 Logo - Floor Material & Texturing
  • 11 Logo - Render Review
  • 12 Hammer - Geometry & Materials 1
  • 13 Hammer - Geometry & Materials 2
  • 14 Hammer - Camera Animation
  • 15 Hammer - Lighting & Render Setup
  • 16 Hammer - Render Review

  • 10 Compositing - Torch Fire
  • 1 Assembly & Motion Blur
  • 2 Custom Optical Effects
  • 3 Pre Optical Color Correction
  • 4 Film Grain & Post Color Correction
  • 5 Torch Fire - Review & Conclusion

  • 11 Compositing - Logo Fire
  • 1 Assembly & Adjustments
  • 2 Logo Fire - Review & Conclusion

  • 12 Compositing - Hammer Fire
  • 1 Assembly & Adjustments
  • 2 Hammer Fire - Review & Conclusion
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