56 - 8.4-UX-Design-Principles-Methodologies.pdf
56 - Introduction to UX Design Laws Principles and Methodologies
57 - A Neuropsychological Theory of Positive Affect and Its Influence on Cognition.txt
57 - Heuristic Aesthetic Usability Effect
57 - The AestheticUsability Effect.txt
57 - The AestheticUsability Effect Why beautifullooking products are preferred over usablebutnotbeautiful ones.txt
57 - The Aesthetic Usability Effect and Prioritizing Appearance vs Functionality.txt
58 - Fittss Law The Importance of Size and Distance in UI Design.txt
58 - Fittss Law and Its Applications in UX.txt
58 - Fitts Law In The Touch Era.txt
58 - Heuristic Fitts Law
59 - Designing for motivation with the goalgradient effect.txt
59 - Goal-Gradient-Illusionary-Goal-Progress.pdf
59 - Heuristic Goal Gradient Effect
59 - How Uber uses psychology to perfect their customer experience.txt
59 - Moving the Finish Line The Goal Gradient Hypothesis.txt
59 - The importance of percentdone progress indicators for computerhuman interfaces.txt
60 - Design principle Hicks Law quick decision making.txt
60 - Heuristic Hicks Law
60 - Hicks Law Making the choice easier for users.txt
60 - The Choice Overload Effect Why simplicity is the key to perfecting your experience.txt
60 - The Psychology Principles Every UIUX Designer Needs to Know.txt
61 - Heuristic Jakobs Law
61 - Jakobs Law of Internet User Experience.txt
61 - The Power Law of Learning Consistency vs Innovation in User Interfaces.txt
62 - Design Principles for Reducing Cognitive Load.txt
62 - Heuristic Millers Law
62 - The Magical Mystery Four How is Working Memory Capacity Limited and Why.txt
63 - Heuristic Parkinsons Law
63 - Parkinsons Law Why Constraints Are The Best Thing You Can Work With.txt
63 - Parkinsons law Calculate the Time Consume of User.txt
63 - This is why you cant finish early.txt
64 - Principle Doherty Threshold
64 - The Economic Value of Rapid Response Time.txt
64 - This 70s UX gem still applies today.txt
65 - Complexity Bias Why We Prefer Complicated to Simple.txt
65 - Designing with Occams Razor.txt
65 - How to Use Occams Razor Without Getting Cut.txt
65 - Occams Razor The simplest solution is always the best.txt
65 - Principle Occams Razor
66 - Principle Pareto Principle
66 - Prioritize Quantitative Data with the Pareto Principle.txt
66 - The 8020 Rule in User Experience.txt
66 - The Pareto Principle and Your User Experience Work.txt
67 - Nobody Wants To Use Your Product.txt
67 - Principle Teslers Law
67 - Teslers Law Designing for inevitable complexity.txt
67 - Teslers Law This is why you cannot make UX any simpler.txt
67 - Why Life Cant Be Simpler.txt
68 - Design with Difficult Data.txt
68 - Postels Law Designing for Robustness.txt
68 - Postels Law in UX Design.txt
68 - Principle Postels Law
68 - Robustness and least power.txt
69 - Design Principles Visual Perception And The Principles Of Gestalt.txt
69 - Gestalt Law of Common Region
69 - Gestalt principles.txt
69 - The Principle of Common Region Containers Create Groupings.txt
70 - Design Principles Visual Perception And The Principles Of Gestalt.txt
70 - Gestalt Law of Proximity
70 - Gestalt Principles of DesignProximity.txt
70 - Laws of Proximity Uniform Connectedness and Continuation Gestalt Principles Part 2.txt
70 - Proximity Principle in Visual Design.txt
70 - The Psychology Principles Every UIUX Designer Needs to Know.txt
71 - Gestalt Law of Pragnanz
71 - The Laws of FigureGround Pragnanz Closure and Common Fate Gestalt Principles Part 3.txt
71 - The Law of Pragnanz Designing for Simplicity.txt
71 - The Law of Pragnanz in Gestalt Psychology and UX Design.txt
72 - Gestalt Law of Uniform Connectedness
72 - Laws of Proximity Uniform Connectedness and Continuation Gestalt Principles Part 2.txt
72 - The Importance of Uniform Connectedness in UX Design.txt
72 - The Power of Uniform Connectedness in Product Design.txt
72 - What Is the Law of Uniform Connectedness.txt
73 - Gestalt Law of Similarity
73 - Gestalt Principles of DesignSimilarity.txt
73 - Similarity Principle in Visual Design.txt
73 - The Law of Similarity Gestalt Principles Part 1.txt
74 - Cognitive Bias Peak End Rule
74 - How do our memories differ from our experiences The peakend rule explained.txt
74 - The PeakEnd Rule How Impressions Become Memories.txt
74 - What Is the PeakEnd Rule How to Use It Smartly.txt
75 - Cognitive Bias Serial Position Effect
75 - Serial Position Effect How to Create Better User Interfaces.txt
75 - The Serial Position Effect Why ABC and XYZ stand out the most among all the alphabets.txt
76 - Cognitive Bias Von Restorff Effect
76 - Superior pattern processing is the essence of the evolved human brain.txt
76 - The Von Restorff Effect Your Secret Weapon for Unmissable Design.txt
76 - The Von Restorff Effect in UX design.txt
76 - Working Memory and Attention A Conceptual Analysis and Review.txt
77 - Cognitive Bias Zeigarnik Effect
77 - Endowed progress effect Give your users a head start.txt
77 - The Zeigarnik Effect Why it is so hard to leave things incomplete.txt
77 - Zeigarnik Effect Uncompleted tasks stick in your mind more than completed ones.txt