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Environment Art Mastery by Thiago Klafke [Standard edition-ish]

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00 Introduction Start Here!
  • 00 - A Big THANK YOU!
  • 02 - The Environment Art Process
  • 03 - (Optional) Where Does My Process Come From
  • 04 - Getting the most out of the tutorial

  • 01 Workflow
  • 00 - Preparation - Watch This First!
  • 01 - Unreal - 15 Minutes Crash Course
  • 02 - Unreal - Setting Up The TK Tools
  • 03 - Unreal - Setting Up The Correct Grid Step
  • 04 - Unreal - Building A Test Scene
  • 05B - Optional - Gpu Baker Installation
  • 05 - Unreal 4 - Baking Static Lighting
  • 06 - Maya - Initial Setup
  • 07 - Maya - Fixing Starting Scene Settings
  • 08 - Maya - Fixing Orthogonal Cameras Settings
  • 09 - Maya - Navigation
  • 11B - Lightmap Uvs
  • 11 - Maya To Unreal Pipeline
  • 12 - Making Textures
  • 13 - Unwrapping
  • 14 - Finalizing The Example
  • 15 - End Of Chapter - Watch Before Moving Forward

  • 02 Concept and Ideation
  • 01 - Defining the Scope of the Project
  • 02 - Defining the mood through keywords
  • 03 - Research and reference collection
  • 04 - Mental Construction
  • 05 - Putting it all together - Spanish Town Example

  • 03 Level Design & Level Blockout
  • 01 - The Art of the Design Blockout
  • 02 - Spanish Town - Design Blockout Part 1
  • 03 - Spanish Town - Design Blockout Part 2
  • 04 - Spanish Town - Design Blockout Part 3
  • 05 - Spanish Town - Backdrop Vista Blockout

  • 04 Reusable Buildings
  • 01 - Art Blockout Primer
  • 02 - Art Blockout Example
  • 03 - Spanish Town - Residential Building Art Blockout
  • 04 - Spanish Town - More Residential Buildings and Backalley Iteration
  • 05 - Spanish Town - Backalley Iteration and Archway Blockout
  • 06 - Spanish Town - Backalley Rework
  • 07 - Spanish Town - Railing Kit Blockout
  • 08 - Spanish Town - Backalley Blockout Finalization
  • 09 - Spanish Town - Commercial Building Blockout and Street Iteration
  • 10 - Spanish Town - Tree Blockout

  • 05 Art Blockout, Modularity
  • 01 - Modularity Examples
  • 02 - Grid Steps
  • 03 - Outside and Inside
  • 04 - Pivot Placement and Modular Kit Example
  • 05 - Spanish Town - Exterior Wall Modular Kit

  • 06 Art Blockout, POIs
  • 01 - Making Unique Buildings That Are Still Somewhat Modular
  • 02 - Spanish Town - Church View Iteration
  • 03 - Spanish Town - Church Art Blockout
  • 04 - Spanish Town - Archway Art Blockout

  • 07 Art Blockout, Ground
  • 01 - Making Unique Ground Meshes
  • 02 - Spanish Town - Ground Mesh Blockout

  • 08 Physical Lighting Setup
  • 01 - Physical Lighting Workflow
  • 02 - Procedural Sky Setup - Unreal 4
  • 03 - Procedural Sky Setup - Unreal 5
  • 04 - How to Practice Physical Lighting
  • 05 - How To Pick a Good Sun Angle
  • 06 - Exponential Height Fog
  • 07 - Unreal 4 Only - Reflection Probes
  • 08 - Exposing Different Areas
  • 09 - Artificial Lighting Examples
  • 10 - How Ssao Affects Materials
  • Bonus - Fixing Unlit Materials In The Physical Lighting Workflow

  • 09 Blockout Finalization
  • 01 - Going From Blockout to Finished Environment

  • 10 Environment Art Planning
  • 01 - Define Your Work Methodolgy
  • 02 - Planning Your Tileset
  • 03 - Project Management And Scope
  • 04 - Goals For This Phase

  • 11 Setting Up the Art Pipeline
  • 01 - Building An Art Pipeline
  • 02 - Making Textures - Which Programs To Use
  • 03 - Making Textures - Simple Pipeline Example
  • 05 - Using Tk Tools Shaders - Part 1
  • 05 - Using Tk Tools Shaders - Part 2
  • 07 - Goals For This Chapter

  • 12 Creating a Tileset
  • 01 - Introduction
  • 02 - Art Exploration
  • 03 - Zbrush For Environment Artists - 30 Min Crash Course
  • 04 - Zbrush For Environment Artists - Sculpting Tileable Surfaces
  • 05 - Zbrush For Environment Artists - Plaster Wall Example
  • 06 - Substance Graph Organization
  • 22 - Goals For This Phase
  • Tip - Color Banding - How To Get Rid Of
  • Tip - Substance Designer Stylized Edges Techniques - Timelapse

  • 13 Creating Trimsheets
  • 01 - Working With Trim Sets
  • 02 - Trim Set Demonstration
  • 03 - Trim Set Creation - Photoshop
  • 04 - Trim Set Creation - Substance Designer
  • 05 - Trim Set Creation - Bake + Photoshop

  • 14 Architecture Pass
  • 01 - Architecture Pass
  • 05 - Objective For This Chapter
  • Tip - Dont Let Problems Pile Up
  • Tip - Mixing Photo References and Imagination

  • 15 Finalizing the Architecture
  • 01 - Finalizing The Architecture - Introduction And Goals
  • Bonus - Developing Your Personal Style

  • 16 Prop Library
  • 01 - Building A Prop Library

  • 17 Making Props
  • 01 - Making Props

  • 18 Set Dressing and Final Map Polish
  • 01 - Set Dressing - Introduction
  • 02 - Set Dressing - Clumping Props Together
  • 03 - Set Dressing - Props Scale
  • 04 - Set Dressing - Placing Decals
  • 05 - Set Dressing - Creating Decals
  • 06 - Set Dressing - Effects

  • 19 Backdrop Vista
  • 01 - Backdrop Vista - Creating An Illusion Of Vastness With Simple Art Pieces
  • 02 - Simple Terrain
  • 03 - Building Clumps
  • 04 - Bonus - Sampa City Backdrop

  • 20 Final Lighting Touches
  • 01 - Final Lighting - Camera Exposure, Eye Adaptation, Color Grading, God Rays, Fake Bounce Lights, Final Fog

  • 21 Performance Optimization
  • 01 - Why Optimize
  • 02 - Deferred Rendering
  • 03 - Drawcalls
  • 04 - Gpu Profiler
  • 05 - Loaded Texture Memory
  • 06 - Lightmap Density
  • 07 - Loaded Mesh Memory
  • 08 - Dynamic Shadow Distance
  • 09 - Quad Overdraw
  • 10 - Shader Complexity
  • 11 - Light Complexity

  • 22 Publishing Your Work
  • 01 - Publishing Your Work

  • 23 (New!) Working with Layered Materials
  • Layered Materials - 01 - How they work
  • Layered Materials - 02 - Blending two layers using vertex colors
  • Layered Materials - 03 - Adding an overlay layer
  • Layered Materials - 04 - Performance Considerations

  • Discord Live Sessions
  • Environment Art Mastery - Session 003 - How To Attract Offers And Never Have To Apply For A Job Again
  • Environment Art Mastery - Session 004 - Lucas Annunziata

  • Samples Advanced-Master Edition Extra Content
  • Sample - Spanish Town Example - Modular Roof
  • Sample - Spanish Town Texturing - Roof Tile Breakdown
  • Sample - Spanish Town Texturing - Window Sheet 01 Breakdown
  • Sample - Stylized Texturing Tutorial - 04 - Working With Height Maps The Right Way
  • Sample - Stylized Texturing Tutorial - 13 - Pbr Material Example - Sidewalk Part 1
  • Sample - Uniquely Baked Props - Church Bell - Full Process
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