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Discovering Houdini VOP 2

سرفصل های دوره
  • 00 Introduction
  • 01 Create delays on current frames
  • 02 Cycle ramp value
  • 03 Shift curves along their original position
  • 04 Remove points that have the least number of adjacent points
  • 05 Remove points by color priority
  • 06 How to jitter points
  • 07 Cut curves based on their absolute length
  • 08 Transform velocity vector or normals by transformation matrix
  • 09 Make projection based on normals
  • 10 Find all intersections
  • 11 Attach particle to animated geometry
  • 12 Create a mask based on a specified direction
  • 13 Create name attribute from any integer values
  • 14 Set group or bind export group
  • 15 Set multiple if and else blocks
  • 16 Delete geometry based on name attribute
  • 17 Remove geometry with string condition
  • 18 Use packed full transform matrix to drive other geometry
  • 19 Manually play an alembic using the intrinsic attribute
  • 20 Control the rotation and scale of the packed geometres
  • 21 Extract transformation matrix from alembic pieces and use it to attach secondary elements
  • 22 Extract transformation matrix of each primitive and then attach other geometr
  • 23 Grow any attribute in specified steps
  • 24 Create interesting vortexes
  • 25 Propagate attributes over geometry
  • 26 Cluster a geo and then deform each cluster
  • 27 Make a sine wave based on given positions
  • 28 Displace geometry using worley noise
  • 29 Rotate each primitive with quaternions
  • 30 Make collision using volumetrics
  • 31 Remove penetration using volumetrics
  • 32 Make a particle stick close to a given surface
  • 33 Create a custom curve force
  • 34 Spirally bend a curve
  • 35 Determine the curvature of a curve
  • 36 Destroy geometry based on point neighbor count
  • 37 Draw lines between two geometries
  • 38 Connect all points of two geometries in all possible ways
  • 39 Connect adjacent points
  • 40 Propagate attribute based on point cloud neighbors
  • 41 Propagate attribute based on geometric point neighbors
  • 42 Generate turbulent curves from given points
  • 43 Twist curves around a given curve
  • 44 Move the outline of any attribute throughout the object
  • 45 Build a spiral from scratch
  • 46 Fill in any attribute throughout the piece
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