Creature Rigging for Games
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ویدئو معرفی این محصول
During this course, you will be rigging a creature that has some unique challenges not often found in your typical biped rig. You'll be learning some more advanced rigging techniques that are intended to take your rigging knowledge to the next level.
01 - Course Overview
02 - Getting Started
03 - Creating the Skeleton
04 - Creating the Animation Controls
05 - Building the Ribbon Surface
06 - Adding Hair Follicles to the Ribbon
07 - Driving the Ribbon with a Wire Deformer
08 - Adding Twist to the Spine
09 - Finalizing the Twist Setup
10 - Driving the Mid Spine Control
11 - Adding Driven Bend Functionality
12 - Fixing the Body Anim Twist
13 - Creating the Stretch Blendshape
14 - Creating the Squash Blendshape
15 - Hooking up Squash and Stretch
16 - Finalizing the Spine Rig
17 - Creating the Leg Joints
18 - Building the IK Hind Leg Rig
19 - Adding Foot Roll
20 - Creating the Pole Vector Control
21 - Adding Space Switching
22 - Integrating the Leg Rig
23 - Adding the Twist Joints
24 - Finalizing the Leg Rig
25 - Setting up the IK Rig
26 - Adding Foot Roll and Knee Controls
27 - Adding the FK Space Switching
28 - Setting up Twists and Finalizing
29 - Creating the Arm Skeleton
30 - Building the IK Arm Rig
31 - Building the FK Arm Rig
32 - Setting up Rig Blending
33 - Setting up Arm Twists
34 - FK Arm Space Switching
34 - FK Arm Space Switching (fix)
35 - Finalizing the Arm Rig
36 - Placing the Finger Joints
37 - Placing the Thumb Joints
38 - Creating the Finger Controls
39 - Setting up IK Hand Roll
40 - Finalizing IK Hand Roll
41 - Finalizing Hand Rigging
42 - Building the Wing Proxy Mesh
43 - Creating the Wing Skeleton
44 - Skinning the Proxy Wing
45 - Building the Wing Rig
46 - Adding Animation Controls
47 - Adding Offset Controls
48 - Finalizing the Wing Rig
49 - Mirroring the Joints and Weights
50 - Mirroring the IK Arm Rig
51 - Mirroring the FK Arm Rig
52 - Setting up Rig Blending
53 - Wrapping up the Arm Rig
54 - Mirroring the Finger Rigs
55 - Setting up the Hand Roll
56 - Wrapping up the Hand Rig
57 - Mirroring the IK Wing Rig
58 - Mirroring the FK Wing Rig
59 - Wrapping up the Wing Rig
60 - Adding the Head Joint and Weighting
61 - Building the Head Rig
62 - Rigging the Jaw
63 - Rigging the Left Ear
64 - Mirroring the Ear Rig
65 - Adding the Eye Joints and Weights
66 - Rigging the Left Eye
67 - Rigging the Right Eye
68 - Weighting the Upper Eyelid
69 - Weighting the Lower Eyelid
70 - Setting up Blink Controls
71 - Wrapping up the Head Rig
72 - Fixing the Spine Twist
73 - Rigging the Ring and Fur
74 - Placing the Cloth Joints
75 - Building the Cloth Proxy Mesh
76 - Setting up the Cloth Simulation
77 - Prepping the Scene for Delivery
78 - Pose Tests and Engine Tests