00. Preview
01. Introduction of Workflow, References and Concept Creation
02. Blocking Out with Maya and Assets Breakdown
03. Making Terrain Base Model with Houdini
04. Adding Details to Terrain Assets with Gaea
05. Finalizing Terrain Models with Houdini
06. Creating Vegetation with SpeedTree
07. Hard Surface Modeling with Maya
08. Modeling Ground Entrance with Maya and Houdini
09. Vehicle Sculpting and Assets Publishing
10. UE Project Setup and Basic Material Setup for Vegetation
11. Procedural Lookdev for Terrain Assets Part 1
12. Procedural Lookdev for Terrain Assets Part 2
13. Texturing Architecture Assets with Substance Painter
14. Procedural Texture Setup for Other Props
15. Rebuilding Layout in Unreal Engine
16. Vegetation Set Dressing and Introduction of PCG Tool
17. Importing Animated Characters and Render Setup
18. Matte Painting and Compositing in Nuke Part 1
19. Matte Painting and Compositing in Nuke Part 2