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Create Online Multiplayer Game in Unity(Netcode,Relay,Lobby)

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A comprehensive course on Unity's Netcode For GameObjects (NGO). Intermediate C#. Networking, Relay and Lobby.

  • 1. Intro
  • 1. Single Player Game Overview
  • 2. Installing Netcode for Gameobject
  • 3. Instantiating the player over the network
  • 4. Giving Ownership and Syncing Movement
  • 5. Spawning Game Object on the Network
  • 6. 6- Despawning Game Object from the Network
  • 7. Enemy Spawner - Meteor
  • 8. Enemy Spawner- Enemy 1 - Ghost Ship
  • 9. Enemy Spawner - Enemy 2 - Shooter Ship
  • 10. Creating Main Menu and Adjusting the Start Manager
  • 11. Multiplayer Loading Manager
  • 12. Creating Connection Manager + Network Singleton
  • 13. Adjusting the Player Character Scene UI for Multiplayer
  • 14. Adjusting the Character Selection Manager for Multiplayer
  • 15. Character Selection Manager - Set Playable And Non Playable Character
  • 16. Character Selection Manager- Handling Player Connection
  • 17. Character Selection Manager Review
  • 18. Player Characte Selection script (Using Network Variable)
  • 19. Setting Refernces in the Inspector and Testing the Character Selection Scene
  • 20. Fixing Character Selection Manager Bugs
  • 21. Preparing Game Play Scene - Game Play Manager
  • 22. Adding Death UI and Logic
  • 23. Handling the Player Connection in the Game Player Manager
  • 24. Adjusting the Player UI script for Multiplayer
  • 25. Modifying the Player Ship Controller for Multiplayer
  • 26. Changing the player spawn position
  • 27. Adjusting the Powerup Spawner for Multiplayer
  • 28. PowerUP UI and Collection logic
  • 29. Using the Shield Power Up in Multiplayer game
  • 30. Enemy Spawner- Spawn Boss
  • 31. Developing the Boss Controller for Multiplayer
  • 32. 32- Boss Death State for Multiplayer
  • 33. Modifying the Boss Prfab for Multiplayer
  • 34. The Boss Homing Missile and Bullets
  • 35. The Boss Health and UI
  • 36. Fixing the player health 0 value issue
  • 37. Fixing all the errors related to spawning the Boss
  • 38. Defeat Scene Adjustments for MultiPlayer
  • 39. Developing the End Scene Manager for Multiplayer
  • 40. Adjusting the Player Ship Score and Panel Prefab
  • 41. Using Relay to Make the Game Work Online
  • 42. Create Relay Function
  • 43. 43- Join Relay Function
  • 44. 44- Using Relay Transport
  • 45. 45- Installing Lobby Package and Signing In
  • 46. 46- Create Lobby Function
  • 47. 47- List Lobbies Function
  • 48. 48- Keep the lobby alive with heartbeat
  • 49. 49- Query Filter and Order
  • 50. 50- Join Lobby Function
  • 51. 51- Quick Join Function
  • 52. 52- Lobby Data And Player Name-
  • 53. 53- Update Lobby Date (Player Name)
  • 54. 54- Syncing Lobby Changes
  • 55. 55- Leave Lobby Function
  • 56. 56- Lobbies List UI and Lobbies List UI Script
  • 57. 57- Lobby UI and Lobby UI Script
  • 58. 58- Implementing the Lobby UI for the Lobby Host
  • 59. 59- Implementing Join Lobby Mechanics
  • 60. 60- Implementing leave lobby mechanic
  • 61. 61- Linking Relay With Lobby to Start the Game
  • 62. 62- Fixing Bugs and Testing the Game
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    شناسه: 17507
    حجم: 27754 مگابایت
    مدت زمان: 448 دقیقه
    تاریخ انتشار: 28 مرداد 1402
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