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دسته بندی دوره ها

Create Iconic Characters With Blender!

سرفصل های دوره

Learn How to Model Captivating Characters in 3D with Blender!


1 - Introduction
  • 1 - Introduction to the Interface
  • 2 - Navigating the 3D Environment
  • 3 - Selecting and Transforming Objects
  • 4 - Creating and Deleting Objects
  • 5 - Modeling Part 1 Selection
  • 6 - Modeling Part 2 Creating and Deleting Components
  • 7 - Modeling Part 3 Modeling Tools
  • 8 - Copying Objects
  • 9 - Applying the Scale
  • 10 - Modeling Exercise
  • 11 - Subdivision
  • 12 - Smoothing

  • 2 - Creating a Flying Robot
  • 13 - Modeling the Head Part 1
  • 14 - Modeling the Head Part 2
  • 15 - Modeling the Body
  • 16 - Modeling the Arm
  • 17 - Modeling the Hand
  • 18 - Modeling the Fingers
  • 19 - Materials Part 1
  • 20 - Materials Part 2
  • 21 - Checking the Joints
  • 22 - Parenting Objects
  • 23 - Mirroring the Arm
  • 24 - Introduction to Animation
  • 25 - Animation 1
  • 26 - Animation 2
  • 27 - Lights and Render

  • 3 - Modeling the Character
  • 28 - Preparing the References
  • 28 - reference-front.zip
  • 28 - reference-side.zip
  • 29 - Modeling the Head
  • 30 - Modeling the Mouth
  • 31 - Modeling the Face Features
  • 32 - Modeling the Ear
  • 33 - Modeling the Mouth Interior
  • 34 - Modeling the Teeth
  • 35 - Modeling the the Base of the Hair
  • 36 - Modeling Hair Strands
  • 37 - Modeling the Torso
  • 38 - Modeling the Legs
  • 39 - Modeling the Fingers
  • 40 - Modeling the Hand Part 1
  • 41 - Modeling the Hand Part 2
  • 42 - Modeling the Hand Part 3
  • 43 - Modeling the Arm
  • 44 - Modeling the Pants
  • 45 - Modeling the Shoes
  • 46 - Modeling the Shirt
  • 47 - Fixing Symmetry Problems
  • 48 - Fixing Modeling Problems
  • 49 - Creating Clothing Materials
  • 50 - Creating Character Materials

  • 4 - Rigging the Body
  • 51 - What is Rigging
  • 52 - Vertex Groups
  • 53 - Introduction to Armatures
  • 54 - Weight Paint Part 1
  • 55 - Weight Paint Part 2
  • 56 - Introduction to the Rigify Addon
  • 57 - Checklist for the Rig Creation
  • 58 - Creating the Metarig
  • 59 - Adjusting the Metarig Proportions Part 1
  • 60 - Adjusting the Metarig Proportions Part 2
  • 61 - Adjusting the Bone Rolls
  • 62 - Generating the Final Rig
  • 63 - Automatic Weights
  • 64 - Using the Rigify Controls Part 1
  • 65 - Using the Rigify Controls Part 2
  • 66 - Using the Rigify Controls Part 3
  • 67 - Weight Paint Adjustments
  • 68 - Parenting Objects to Bones
  • 69 - Transfer Weights From Body to Clothes

  • 5 - Rigging the Face
  • 70 - Introduction to Shape Keys
  • 71 - Drivers
  • 72 - Creating Shape Keys Part 1
  • 73 - Creating Shape Keys Part 2
  • 74 - Adding Bones to the Facial Rig
  • 75 - Using Custom Shapes
  • 76 - Using Bone Constraints Part 1
  • 77 - Using Bone Constraints Part 2
  • 78 - Setting Up Drivers for the Facial Rig Part 1
  • 79 - Setting Up Drivers for the Facial Rig Part 2
  • 80 - Weight Painting the Face Elements

  • 6 - Final Animation
  • 81 - Creating a Simple Animation Part 1
  • 82 - Creating a Simple Animation Part 2
  • 83 - Rendering the Final Video
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