1. Creating a Fun Pirate Trading Game in playMaker And Unity - Creating the Project
1. Introduction to the Course
2. Use the Unity Editor to Layout a Strating Interface for our Game
3. Creating our First playMaker Finite State Machine (FSM)
4. Learn how to Send an Event to a playMaker Finite State Machine (FSM)
5. Create the Ability to Travel Between Cities
6. Use Prefabs to Create Reusable Game Objects
7. Create an FSM for the Products in our Game
8. Use a Nested Loop to Create City Product Game Objects
9. Finalizing the Design of our City Product Game Objects
10. Update the Product Pricing Panel when we Change Cities
11. Update the Product Pricing Panel when we Change Cities - Continued
12. Begin Setting Up the State Machine for Buying Products
13. Buy Products and Update the Ship Hold
14. Continue Implementing the Process to Buy Items
15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold
16. Finalizing the Validation of Ship Hold Space Available
17. Make Sure we Have the Money to Buy the Products
18. Making Sure we Have the Money to Buy the Products - Part 2
19. Add the Ability to Sell Products and Update the Ship Hold
20. Add the Ability to Sell Products and Update the Ship Hold (Part 2)
21. Getting the Money from Selling Products
22. Making a Display Message State Machine
23. Creating the Pirate Battles
24. Improving the Interface and Implementing Ship Damage