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Create a First Person Shooter in Godot 4 – Ultimate Course

سرفصل های دوره

Finish the base of a fully functional fps with enemy AI and map building in godot, coding and level design


1 - Introduction to 3D Lightning and GDscript
  • 1 - Introduction to 3D Lightning and GDscript
  • 1 - UDEMY-FPS.zip
  • 2 - Modifying Meshes adding a directional light
  • 3 - SDFGI and world environment SSAO SSIL
  • 4 - Voxel GI and SSR
  • 5 - GDScript Introduction Day Night Cycle
  • 6 - Making a Sphere Player to move around our scene

  • 2 - Creating and designing maps with addons in Godot 4
  • 7 - Installing Cyclops level builder in Godot and any addons
  • 8 - How to use Cyclops level builder to create blocky levels
  • 9 - Applying materials and modeling tools
  • 10 - John Romeros 8 Design rules for making maps

  • 3 - First person controller with a Finite State Machine
  • 11 - FinishedSection first person controller
  • 12 - Level Materials and Player Scene
  • 13 - Camera Movement on Player
  • 14 - State Machine implementation for player movement
  • 15 - State and PlayerStates
  • 16 - Idle State
  • 17 - Walk Jump InAir States
  • 18 - Crouch and Run States
  • 19 - Jumping and sounding
  • 20 - Be careful with this bug when jumping on ALL games

  • 4 - First person shooter weapon manager scene
  • 21 - Importing 3d models to godot
  • 22 - A fast way to fix weapon colliding with walls
  • 23 - Weapon Animations
  • 24 - Weapon as Resources
  • 25 - Weapon list
  • 26 - Activating and looping through equipped weapons
  • 27 - Updating HUD through signals
  • 28 - Shooting anim
  • 29 - Camera collision
  • 30 - Bulletpoint and hitscan shooting
  • 31 - Bullet shot png image
  • 32 - Reload and Autoshooting
  • 33 - Shooting Boxes and targets as rigid bodies
  • 34 - Moving Targets without physics only static body
  • 35 - Projectile Shooting
  • 36 - Layers and Masks and understanding them
  • 37 - One weapon pickup to rule them all
  • 38 - Pickup and equip weapons
  • 39 - Ammo Added when colliding with a weapon
  • 40 - Dropping weapons and adding ammo

  • 5 - Enemies implementation and navigation server
  • 41 - Welcome to the new example enemy section
  • 42 - Using Blender and Mixamo to get enemies for our games
  • 43 - Nav region nodes and enemy scene
  • 44 - Setgets in Gdscript
  • 45 - Navigation Agent implementation
  • 46 - Enemy projectiles and attack state
  • 47 - An enemy attacking us with projectiles
  • 48 - Kill enemies and player
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    تاریخ انتشار: 28 فروردین 1403
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