1 -Making Buildings Occupy Multiple Tiles
1 -code.zip
2 -Adding Base Building Art and Preventing Deletion
2 -castle white.zip
2 -code.zip
3 -Allowing Building Deletion by Clicking Into Occupied Area
3 -code.zip
4 -Preventing Building Placement on Differing Elevation Layers
4 -code.zip
5 -Introduction to Extension Methods
5 -code.zip
6 -Making Building Radius Circular
6 -code.zip
7 -Introduction to UI Theming
7 -code.zip
8 -Theme Files and Theme Variations
8 -code.zip
9 -Styling Building Selection UI
9 -code.zip
10 -Fonts and Button Styling
10 -NbPixelFontBundle v1 0.zip
10 -code.zip
11 -Improving the Design of Building Sections
11 -code.zip
11 -wood icon.zip
12 -Displaying Resource Count in Game UI
12 -code.zip
13 -Building a Main Menu Skeleton UI
13 -code.zip
14 -Building a Framework for Changing Levels
14 -code.zip
15 -Creating a Level Complete Screen
15 -code.zip
16 -Moving to the Next Level from the Level Complete Screen
16 -code.zip
17 -Designing More Levels
17 -code.zip
18 -Addressing Some Errors and Issues
18 -code.zip
19 -Creating a Level Select Screen
19 -code.zip
20 -Moving Level Definitions to Custom Resources
20 -code.zip
21 -Showing Levels on the Level Select Screen
21 -code.zip
22 -Integrating the Level Select Screen With the Main Menu
22 -code.zip