1. Increase Difficulty Over Time
2. Improving the TileMap
3. Preventing Invalid Spawning
4. Creating an Axe Ability
5. Enabling Acquisition of Axe Ability
6. Prevent Abilities from Being Chosen Twice
7. Animating the Player
8. Animating the Enemy
9. Animating Enemy Death
10. Adding a Wizard Enemy
11. Using a Weighted Table for Enemy Spawning
12. Animating the Wizard
13.1 Easings Cheat Sheet.html
13. Animating the Experience Vial Pickups
14.1 NB Pixel Fonts.html
14.2 NbPixelFontBundle v1 0.zip
14. Adding a Custom Font
15.1 Easings Cheat Sheet.html
15. Adding Floating Damage Text
16. Implementing a Flash on Enemy Hit
17.1 String Format Docs.html
17. Adding Ability Damage Upgrades
18.1 ui.zip
18. Introduction to UI Theming
19. Finalizing Upgrade Card Theme
20. Animating the Upgrade Card
21. Improving the Upgrade Selection Screen
22. Applying a Style to the Experience Bar
23. Animating Victory and Defeat Screens
24. Applying Styles to the Buttons
25. Creating a Player Move Speed Upgrade
26.1 2DSurvivorsCourse-Lesson55.zip
26.2 Godot Shaders.html
26.3 vignette.zip
26. Adding a Vignette