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دسته بندی دوره ها

Create a Classic Speedster with Blender

سرفصل های دوره

Learn Blender while creating a 1925 Kissel "Gold Bug" Speedster.


1. Introduction
  • 1. Overview of Course
  • 2. Creating Background Images in Krita
  • 3. Setting Up Background Images in Blender

  • 2. Modeling the Exterior
  • 1. Beginning to Block in Shapes
  • 2. Two Ways to Mirror Objects
  • 3. Beginning the Front Grill
  • 4. Finishing the Grill
  • 5. Blocking in the Shapes of the Hood
  • 6. Continuing the Line of the Body
  • 7. Modeling the Trunk Area
  • 8. Closing Off the Trunk Shape
  • 9. Beginning the Bumpers
  • 10. Adding Pieces to the Back of the Car
  • 11. Organizing the Scene
  • 12. Connection Pieces for the Bumpers
  • 13. Continuing the Back of the Car
  • 14. GlobalLocal and ObjectEdit Modes
  • 15. Face Orientation and the Path Tool
  • 16. Creating the Rear Fenders
  • 17. Modeling the Headlights
  • 18. Working on the Front Details
  • 19. Modeling More Front Details
  • 20. Connecting the Fender to the Chassis
  • 21. Creating the Connecting Pieces for the Lights
  • 22. Finishing the Headlight Hardware
  • 23. Connecting the Front Bumper to the Chassis
  • 24. Adding Detail to the Front Bumper
  • 25. Modeling the Turn Signals and Vent
  • 26. Modeling the Engine Vents
  • 27. Connecting the Body Panels
  • 28. Beginning the Windshield Frame
  • 29. Finishing the Windshield

  • 3. Modeling the Interior
  • 1. Organizing the Scene and Beginning the Interior
  • 2. Blocking in the Seats
  • 3. Beginning the Dashboard
  • 4. Beginning the Steering Wheel
  • 5. Finishing the Steering Wheel
  • 6. Modeling the Steering Column Brace
  • 7. Modeling the Interior Door Panels
  • 8. Creating the Interior Door Pockets and Handles
  • 9. Continuing the Interior Panels
  • 10. Creating Trim with the Curve Tool
  • 11. Modeling the Gear Shift
  • 12. Adding Details to the Dashboard
  • 13. Modeling the Rearview Mirror
  • 14. Creating the Interior Door Straps
  • 15. Modeling the Interior Panel of the Rear Seat

  • 4. Creating the Convertible Top and Trunk
  • 1. Beginning the Convertible Top
  • 2. Continuing the Convertible Top
  • 3. Creating the Exterior Door Handle
  • 4. Using Booleans to Create the Trunk

  • 5. Creating the Wheels, Spokes, and Tire Treads
  • 1. Beginning a Tire and Rim
  • 2. Beginning the Wheels
  • 3. Creating the First Row of Spokes
  • 4. Continuing with the Spokes
  • 5. Finishing the Spokes
  • 6. Cleaning up the Body Panels
  • 7. Beginning the Tire Treads
  • 8. Finishing the Tire Treads

  • 6. Adding More Details
  • 1. Adding Detail to the Seats
  • 2. Adjusting the Seats and Creating the Door Hinges
  • 3. Modeling the Hood Ornament
  • 4. Finishing the Hood Ornament and Hood Area
  • 5. Creating a Side Step
  • 6. Finishing the Side Steps
  • 7. Tweaking the Steps and Closing the Rear Fender
  • 8. Filling in Behind the Wheels
  • 9. Placing the Objects Behind the Wheels
  • 10. Modeling the Rear Light
  • 11. Using Blenders Text Tool
  • 12. Connecting the Rear Light to the Car
  • 13. Finishing the Rear Light
  • 14. Redoing the Trunk with a Smoothing Mesh
  • 15. Finishing the Trunk and Rear of Car

  • 7. Creating Materials and Textures
  • 1. Beginning to Assign Materials
  • 2. Adding Multiple Materials to an Object
  • 3. Continuing the Materials for the Exterior
  • 4. Finishing the Exterior and Beginning the Interior
  • 5. Assigning Textures with the Node Wrangler
  • 6. Adding Wood Texture to the Steering Wheel
  • 7. Texturing the Headlights
  • 8. Creating the Wheel Logo Plate
  • 9. Texturing the Grill and Front Logo
  • 10. Texturing the Interior Carpet
  • 11. Adding Text to the Dash (process 1)
  • 12. Adding Text to the Light Switch (process 2)
  • 13. Modeling the Gauges Panel
  • 14. Adding Textures to the Gauges Panel
  • 15. Applying Textures to the Turn Signals
  • 16. Appending and Setting Up the Golf Bag

  • 8. Rendering the Scene
  • 1. Creating a Test Render
  • 2. Depth of Field and Final Render
  • 3. Conclusion
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