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دسته بندی دوره ها

Create a 2D Isometric game in Godot Engine 4.3

سرفصل های دوره

Learn how to make an 2D isometric game and how to use isometric movement and tilemap


1 - Player controller and animations
  • 1 -Download godot and import the assets
  • 1 -isometric_game_asset.zip
  • 2 -Create the player and fixing blurry pixel art
  • 3 -Create the player movement and a simple camera
  • 4 -Create the player idle animation
  • 5 -Creating the movement and attack animations and sword collision shapes
  • 6 -Create the dead animations
  • 7 -Create the animation tree for idle, move and sword animations
  • 8 -Calling our animations through code
  • 9 -Creating a state machine and input map for triggering our attack
  • 10 -Moving while attacking
  • 11 -Creating a crates and destroy it with our sword and using Ysort
  • 12 -Creating a health system with static class
  • 13 -Displaying the life of our player with a system of heart
  • 14 -Creating a spike trap and losing point of life
  • 15 -Losing a quarter of life instead of a full life
  • 16 -Fixing direction sword issue when we are not moving

  • 2 - Camera, Tilemap, terrain, background, coins
  • 1 -Creating an isometric tilemap and saving it as a reusable resource
  • 2 -Creating a isometric terrain with autotile
  • 3 -Creating custom tile collision shape for the isometric tilemap
  • 4 -Camera following the player
  • 5 -Setting up limit to the camera
  • 6 -Creating a houses and sorting the YSort
  • 7 -Making the house transparent when the player move behind
  • 8 -Creating rock and trees using Texture Region
  • 9 -Adding coins to collect
  • 10 -Display the number of coins collected in the GUI
  • 11 -Creating water with animated tilemap

  • 3 - Enemy, shader, key and doors, changing level, checkpoints
  • 1 -Creating our enemy and its animations
  • 2 -Making our enemy move and patrol randomly through code
  • 3 -Killing the enemy and hurting the player
  • 4 -Creating a shader for showing the damage of the player
  • 5 -Instancing object when our enemy die (coins)
  • 6 -Create a key that opens a door
  • 7 -Create the door collider logic and the animation and create a label
  • 8 -Opening the door with the key and creating a custom input to open the door
  • 9 -Deactivating the area of the door and deleting the key once it has been used
  • 10 -Spawning a key after all enemies have been killed and creating custom signal
  • 11 -Changing levels and spawning the player at checkpoints
  • 12 -Wrapping up what to do next
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    تاریخ انتشار: ۲۵ مرداد ۱۴۰۴
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