1.1 slides theory1 shaders pipeline.pdf.pdf
1. [THEORY] Shaders and the Rendering Pipeline
2.1 OpenGLCourseApp Triangle.zip.zip
2. [CODING] Shaders and the First Triangle
3.1 slides theory2 uniform matrices.pdf.pdf
3. [THEORY] Vectors, Matrices and Uniform Variables
4.1 OpenGLCourseApp Uniform.zip.zip
4. [CODING] Uniform Variables
5.1 GLM website.html
5. [CODING] Using GLM (OpenGL Maths Library)
6.1 OpenGLCourseApp Translate.zip.zip
6. [CODING] Transforming Translation
7.1 OpenGLCourseApp Rotate.zip.zip
7. [CODING] Transforming Rotation
8.1 OpenGLCourseApp Scale.zip.zip
8. [CODING] Transforming Scaling
9.1 slides theory3 interpolation index projection.pdf.pdf
9. [THEORY] Interpolation, Indexed Draws and Projections
10.1 OpenGLCourseApp Interpolation.zip.zip
10. [CODING] Interpolation
11.1 OpenGLCourseApp Indexing.zip.zip
11. [CODING] Indexed Draws
12.1 OpenGLCourseApp Projections.zip.zip
12. [CODING] Projections
13.1 OpenGLCourseApp Cleanup.zip.zip
13. [CODING] Clean Up