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دسته بندی دوره ها

Computer Graphics with Modern OpenGL and C++

سرفصل های دوره

Learn the theory and code behind modern OpenGL graphical applications so you can make games, simulations and more!


1. Introduction
  • 1. About This Course
  • 2.1 slides theory0 GLEW GLFW SDL.pdf.pdf
  • 2. [THEORY] Introduction to GLEW, GLFW and SDL
  • 3.1 GLEW Website.html
  • 3.2 GLFW Website.html
  • 3.3 Mac Setup Help.html
  • 3.4 OpenGLCourseApp GLFW GLEW.zip.zip
  • 3. [CODING] Setting up GLEW with GLFW

  • 2. Beginner
  • 1.1 slides theory1 shaders pipeline.pdf.pdf
  • 1. [THEORY] Shaders and the Rendering Pipeline
  • 2.1 OpenGLCourseApp Triangle.zip.zip
  • 2. [CODING] Shaders and the First Triangle
  • 3.1 slides theory2 uniform matrices.pdf.pdf
  • 3. [THEORY] Vectors, Matrices and Uniform Variables
  • 4.1 OpenGLCourseApp Uniform.zip.zip
  • 4. [CODING] Uniform Variables
  • 5.1 GLM website.html
  • 5. [CODING] Using GLM (OpenGL Maths Library)
  • 6.1 OpenGLCourseApp Translate.zip.zip
  • 6. [CODING] Transforming Translation
  • 7.1 OpenGLCourseApp Rotate.zip.zip
  • 7. [CODING] Transforming Rotation
  • 8.1 OpenGLCourseApp Scale.zip.zip
  • 8. [CODING] Transforming Scaling
  • 9.1 slides theory3 interpolation index projection.pdf.pdf
  • 9. [THEORY] Interpolation, Indexed Draws and Projections
  • 10.1 OpenGLCourseApp Interpolation.zip.zip
  • 10. [CODING] Interpolation
  • 11.1 OpenGLCourseApp Indexing.zip.zip
  • 11. [CODING] Indexed Draws
  • 12.1 OpenGLCourseApp Projections.zip.zip
  • 12. [CODING] Projections
  • 13.1 OpenGLCourseApp Cleanup.zip.zip
  • 13. [CODING] Clean Up

  • 3. The Camera
  • 1.1 slides theory4 camera.pdf.pdf
  • 1. [THEORY] The Camera and User Input
  • 2. [CODING] Camera Input with GLFW
  • 3.1 OpenGLCourseApp Camera.zip.zip
  • 3. [CODING] Camera Movement

  • 4. Intermediate
  • 1.1 slides theory5 texture.pdf.pdf
  • 1. [THEORY] Textures and Image Loading
  • 2.1 stb image on Github.html
  • 2.2 dirt.zip
  • 2.3 brick.zip
  • 2.4 Texture repository.html
  • 2.5 OpenGLCourseApp Textures.zip.zip
  • 2. [CODING] Texture Mapping
  • 3.1 slides theory6 phong directional.pdf.pdf
  • 3. [THEORY] Phong Lighting and Directional Lights
  • 4.1 OpenGLCourseApp Ambient.zip.zip
  • 4. [CODING] Ambient Lighting
  • 5.1 OpenGLCourseApp Diffuse.zip.zip
  • 5. [CODING] Diffuse Lighting
  • 6.1 OpenGLCourseApp Specular.zip.zip
  • 6. [CODING] Specular Lighting
  • 7.1 Ogre3D Point Light Attenuation values.html
  • 7.2 slides theory7 point spotlight.pdf.pdf
  • 7. [THEORY] Point Lights and Spot Lights
  • 8.1 OpenGLCourseApp Point.zip.zip
  • 8.2 plain.zip
  • 8. [CODING] Point Lights
  • 9.1 OpenGLCourseApp Spot.zip.zip
  • 9. [CODING] Spot Lights
  • 10.1 Free3D Website.html
  • 10.2 Assimp Website.html
  • 10.3 OpenGLCourseApp Model.zip.zip
  • 10. [CODING] Model Importing

  • 5. Advanced
  • 1.1 slides theory8 directional shadow.pdf.pdf
  • 1. [THEORY] Shadow Mapping
  • 2.1 OpenGLCourseApp DirShadow.zip.zip
  • 2. [CODING] Directional Shadow Maps
  • 3.1 slides theory9 omni shadow.pdf.pdf
  • 3. [THEORY] Omnidirectional Shadows, Cube Maps and the Geometry Shader
  • 4. [CODING] Omnidirectional Shadow Maps Creating the Cubemap
  • 5.1 LearnOpenGL.html
  • 5.2 OpenGLCourseApp OmniDir.zip.zip
  • 5. [CODING] Omnidirectional Shadow Maps Applying the Shadow Map
  • 6.1 slides theory10 skybox.pdf.pdf
  • 6. [THEORY] The Skybox
  • 7.1 Skybox.zip.zip
  • 7.2 OpenGLCourseApp Skybox.zip.zip
  • 7.3 SkyboxMeshVertices.txt.txt
  • 7.4 Skybox Textures.html
  • 7. [CODING] The Skybox

  • 6. Ending and the Future of this Course
  • 1. The Future of this Course
  • 2. Outro
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    شناسه: 35026
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    مدت زمان: 1276 دقیقه
    تاریخ انتشار: 11 اردیبهشت 1403
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