1. S06-L01 Section 6 Intro
2. S06-L02 AssetStore
3. S06-L03 Special Names and Changing DirectX Version
4. S06-L04 Rigidbody and Collider Components
5. S06-L05 Camera Controls
6. S06-L06 Camera Rotation Clamping
7. S06-L07 Movement Controls
8. S06-L08 Running and Jumping
9.1 VerticalPlatform.zip
9. S06-L09 Moving Platform
10. S06-L10 Shooting Mechanism Part 1
11. S06-L11 Shooting Mech. using Object Pooling
12. S06-L12 Collectables and TAGS
13.1 Rotator.zip
13. S06-L13 Collectables Rotation and PlayerPrefs
14. S06-L14 Detecting a Secret Object Nearby
15. S06-L15 Object Pickup
16. S06-L16 Animator (Character Animations Setup) Part1
17. S06-L17 Animator (Character Animations Setup) Part2
18. S06-L18 Enemy Controlls Part-1
19.1 EnemyController.zip
19. S06-L19 Enemy Controlls Part-2
20. S06-L20 Player Health and Damage System
21. S06-L21 Player Attack System
22. S06-L22 Enemy Health System
23.1 EnemyDamage.zip
23. S06-L23 Enemy Setup Finalizing
24.1 EnemySpawn.zip
24. S06-L24 Enemy Spawn
25. S06-L25 Raycast
26. S06-L26 Testing and Fixing Issues
27. S06-L27 Navigation AI
28. S06-L28 Light Baking
29.1 PauseGame.zip
29. S06-L29 GamePause
30.1 Level Complete and Failed.zip
30. S06-L30 LevelComplete
31.1 VirtualJoystick.zip
31. S06-L31 Mobile Controls Part 1 Creating Virtual Joystick
32.1 MobileControl.zip
32.2 PlayerMovement.zip
32. S06-L32 Mobile Controls Part 2 Control Player using Joystick
33.1 CameraControl.zip
33. S06-L33 Mobile Controls Part 3 Touch Camera Control
34. S06-L34 Mobile Controls Part 4 Onscreen Buttons
35. S06-L35 Project Settings Overview