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Complete 3D Animation Masterclass: Create Animated Shorts

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From Beginner to Advanced: Maya, Photoshop, After Effects & Audacity


1 - Introduction
  • 1 - Required Materials
  • 2 - Introduction to Maya Maya Installation
  • 3 - Introduction to Adobe Products
  • 4 - Audacity
  • 5 - Installing Maya

  • 2 - Introduction To Maya Forest Project
  • 6 - Forest Project Overview
  • 7 - Maya UI Overview
  • 8 - Navigating Maya Understanding 3D Space
  • 9 - Transform Tools
  • 10 - Saving Maya File Types
  • 11 - Maya Project Folders
  • 11 - Section2-05-MatchingExercise.zip
  • 12 - Movement Spaces
  • 13 - PrimitiveTree-Example.zip
  • 13 - Primitive Modeling
  • 14 - Groups
  • 14 - Section2-08.zip
  • 15 - Material Basics
  • 15 - Section2-09.zip
  • 16 - Section2-10.zip
  • 16 - Set Construction
  • 17 - Locking the Shot Cam
  • 17 - Section2-11.zip
  • 18 - Maya Lighting Basics
  • 18 - Section2-12.zip
  • 19 - Rendering Basics

  • 3 - Introduction to the 3D Pipeline Ball project
  • 20 - Ball Project Overview
  • 21 - 3DPipeline-HandOut.pdf
  • 21 - 3D Pipeline Overview
  • 22 - Introduction to Photoshop
  • 22 - VectorCharacter-LectureExample.zip
  • 23 - Maya Project Folder Set Up
  • 24 - Ball-Color-LectureExample.zip
  • 24 - Texturing Basics
  • 25 - Ball-Bump-LectureExample.zip
  • 25 - Bump Maps
  • 26 - Ball-Specular-LectureExample.zip
  • 26 - Specular Maps
  • 27 - Ball-Gloss-LectureExample.zip
  • 27 - Gloss Eccentricity
  • 28 - Animation Basics
  • 29 - Rigging Basics Pivot Points Hierarchies
  • 30 - Rigging Basics Set Driven Key SDK
  • 31 - Display Layers
  • 32 - Ball-Rig-01-InstructorAsset.zip
  • 32 - References Test Animations
  • 33 - Animation Graph Editor
  • 34 - 12PrinciplesOfAnimation-HandOut.pdf
  • 34 - 12 Principles of Animation Overview
  • 35 - Animation Shot Set Up
  • 36 - Pose to Pose Extremes Key Frames
  • 37 - Pose to Pose Breakdowns
  • 38 - Animation Curve Refinement
  • 39 - Creating a Playblast
  • 40 - Lighting Batch Rendering
  • 40 - Section3-Project-LectureExample.zip
  • 41 - After Effects Basics Project Set Up
  • 41 - BallBounceAnimation-ImageSequence.zip
  • 42 - Working with Audio
  • 43 - Rendering with Adobe Media Encoder

  • 4 - Introduction to Hierarchy Animation Robot Project
  • 44 - Robot Project Overview
  • 45 - Project Directory Set Up
  • 46 - Basic Character Modeling for Animation
  • 46 - RobotModel-01.zip
  • 47 - Modeling for Rigging
  • 47 - RobotModel-02.zip
  • 48 - Rendering with Arnold Basics
  • 49 - Renderer Specific Lights
  • 50 - PBR Material Basics
  • 50 - RobotModel-03.zip
  • 51 - Arnold Render Quality
  • 52 - Laying out UVs
  • 52 - RobotModelTexturing-01.zip
  • 53 - Reference Board Creation
  • 54 - Color BlockIn
  • 55 - Metalness Map
  • 56 - Roughness Map
  • 57 - 4-13.zip
  • 57 - Color Detail Pass
  • 58 - Texture Clamping Texture Adjustments
  • 59 - 4-15.zip
  • 59 - Integrating Grunge Details
  • 60 - 4-16.zip
  • 60 - Bump Map Creation
  • 61 - 4-17.zip
  • 61 - Normal Maps
  • 62 - 4-18.zip
  • 62 - Emissive Map Creation
  • 63 - RobotModel-TurnTable-01.zip
  • 63 - Turn Table Set Up
  • 64 - Rendering Arnold Image Sequences
  • 65 - Modeling Scene Clean Up
  • 65 - RobotModel-FINAL.zip
  • 66 - Gem Creation
  • 66 - treasure-modeling.zip
  • 67 - Tileable Texture Creation
  • 67 - sand-tiles.zip
  • 68 - Blocking In The Shot
  • 69 - Geometric Components
  • 70 - Soft Select
  • 71 - Set Optimization
  • 71 - ShotSetUp-04.zip
  • 72 - Animation Hierarchies
  • 72 - Robot-Rig-01.zip
  • 73 - Creating Branching Hierarchies
  • 73 - Robot-Rig-02.zip
  • 74 - Parent Constraints
  • 75 - Control Curve Placement
  • 75 - Robot-Rig-03.zip
  • 76 - Control Rig Set Up
  • 76 - Robot-Rig-04.zip
  • 77 - Global Scale
  • 77 - Robot-Rig-05.zip
  • 78 - Rig Display Layers
  • 78 - Robot-Rig-06.zip
  • 79 - Rig Color Coding
  • 79 - Robot-Rig-07.zip
  • 80 - Restricting the Controls
  • 80 - Robot-Rig-08.zip
  • 81 - Prop Rig
  • 81 - treasure-FINAL-Rig-Version01.zip
  • 82 - Rig Test Animation
  • 83 - StoryBoard-HandOut.pdf
  • 83 - Story Boarding
  • 83 - robotstoryboard-01.zip
  • 84 - RobotAnimation-01.zip
  • 84 - Staging the Shot
  • 85 - Key Frame Identification
  • 86 - Animation Block In Pass
  • 86 - RobotAnimation-01-02.zip
  • 87 - Breakdowns and Inbetweens
  • 87 - RobotAnimation-01-06.zip
  • 88 - Animation Curve Refinement
  • 88 - RobotAnimation-01-10.zip
  • 89 - Moving Holds
  • 89 - RobotAnimation-01-14.zip
  • 90 - Animation Offsets Overview
  • 91 - Animation Offsets Application
  • 91 - RobotAnimation-01-15.zip
  • 92 - Playblast Review
  • 93 - AOV Set Up
  • 94 - Custom AOV Set Up
  • 94 - RobotAnimation-01-RenderingFile.zip
  • 95 - Working With Multipass EXP
  • 96 - Multipass EXR Render Sequence
  • 97 - Checking The Image Sequence
  • 97 - Robot-SampleSequence.zip
  • 98 - Post Production
  • 99 - Blooming
  • 100 - Atmospheric Depth Of Field
  • 101 - Depth Of Field DOF
  • 102 - Light Wrap
  • 103 - Exploring Color Grading Effects
  • 104 - Motion Blur
  • 105 - Progress Break Down
  • 106 - Audio Creation Foley
  • 106 - Unedited-SoundFiles.zip
  • 107 - Audio Implementation Mastering
  • 107 - Edited-SoundFiles.zip
  • 108 - Animating Audio Final Mastering
  • 109 - Final Rendering

  • 5 - Introduction to 3D Modeling
  • 110 - Final Project Overview
  • 111 - 3D Modeling Methods Project Folder Creation
  • 112 - BasicComponentsofGeometricObjects-HandOut.pdf
  • 112 - Basic Components of Geometric Objects
  • 113 - Sub Division Smooth Preview
  • 114 - Edge Loop
  • 115 - Extrude Tool
  • 116 - Jar-LectureExample.zip
  • 116 - Modeling Process Jar
  • 117 - Desk Modeling Process Image Planes Set Up
  • 117 - ModelingReferences.zip
  • 118 - Desk Modeling Process Block In
  • 119 - Bevel Tool
  • 120 - Adding Holding Edges
  • 121 - Desk-Modeling-FINAL.zip
  • 121 - Scene Clean Up
  • 122 - Incubator Model Block In
  • 123 - Duplicate Special Radial Duplication
  • 124 - Incubator Bed
  • 125 - Adding Holding Edges With Bevels
  • 126 - Incubator Scene Clean Up Finished Touches
  • 126 - incubator-modeling-FINAL.zip
  • 127 - Topology For Deformation
  • 128 - Character Image Plane Set Up
  • 129 - Modeling The Egg Shape
  • 130 - Modeling The Tail
  • 131 - Leg Topology Overview Planning
  • 132 - Modeling The Leg Foot Base
  • 133 - Modeling The Leg Toes
  • 134 - Connecting The Toes Target Weld
  • 135 - Modeling The Leg Claws
  • 136 - Modeling The Leg Leg
  • 137 - Mirroring File Cleanup
  • 137 - egg-modeling-FINAL.zip

  • 6 - Introduction to UV
  • 138 - UV Tool Overview
  • 139 - Methods For Unwrapping Geometric Shapes
  • 140 - Jar UV Creation
  • 140 - Jar-UV.zip
  • 141 - Desk UV Creation
  • 142 - UV Transfering
  • 143 - Desk Door Handle UVs
  • 144 - Checking UV Grain Direction
  • 144 - Desk-UV-FINAL.zip
  • 145 - Incubator UV
  • 146 - Incubator Glass UV
  • 147 - Incubator Interior UV Creation
  • 147 - incubator-UV-FINAL.zip
  • 148 - Character UVs
  • 148 - egg-UV-FINAL.zip

  • 7 - Introduction To Texturing
  • 149 - Texture Reference Board Creation
  • 150 - HDRI IBL For Texture Previewing
  • 151 - Desk Base Color
  • 152 - Desk Height Map Normals
  • 153 - Desk Roughness
  • 154 - Desk Integrating Photo Textures
  • 155 - Desk Grunge Pass
  • 155 - Desk-helpermaps-Example.zip
  • 156 - Desk File Clean Up
  • 156 - Desk-ExampleTextures.zip
  • 157 - Incubator Base Texture
  • 158 - Incubator Sourcing Base Materials
  • 159 - Incubator Emissive Map
  • 160 - Incubator Helper Maps
  • 160 - Incubator-helpermaps.zip
  • 161 - Incubator Edge Wear
  • 162 - Incubator Grunge Pass
  • 163 - Incubator Look Development
  • 163 - Incubator-ExampleTextures.zip
  • 164 - Egg Character UV Seams
  • 165 - EggCharacter-BakedUtilities.zip
  • 165 - Egg Character Utility Map Creation
  • 166 - Egg Character Seamless Texture Creation Skin
  • 167 - EggCharacter-BakedColor.zip
  • 167 - Egg Character Seamless Texture Creation Egg
  • 168 - Egg Character ID Map
  • 169 - Egg Character Texture Document Set Up
  • 170 - Egg Character Base Color
  • 171 - Egg Character Egg Crack Creation
  • 172 - Egg Character Normal Map
  • 173 - Egg Character Roughness Map
  • 174 - Egg Character Additional Color Information
  • 175 - EggCharacter-Textures.zip
  • 175 - Egg Character Render Check Scene Clean Up
  • 176 - EggUnhatched-Textures.zip
  • 176 - Egg Character Unhatched Texture Set
  • 177 - Jar Materials
  • 178 - Floor Wall Materials

  • 8 - Introduction to Character Rigging
  • 179 - Project Rig Overview Egg Character Rig
  • 180 - Joint Placement
  • 181 - Joint Orientation
  • 182 - Joint Mirroring
  • 183 - EggCharacter-JNTS.zip
  • 183 - Proxy Rig
  • 184 - Controller-Curve-Collection.zip
  • 184 - Control Curve Collection
  • 185 - Control Placement
  • 186 - Forward Kinematic Systems FK
  • 187 - Character FK Control Set Up
  • 188 - Root Hip Controls
  • 189 - Inverse Kinematic Systems IK
  • 190 - IK Leg Set Up
  • 191 - IK Stabilizers
  • 192 - IK Pole Vectors
  • 193 - Toe Controls
  • 194 - Reverse Foot Set Up
  • 195 - Reverse Foot Custom Attributes
  • 196 - Foot Roll
  • 197 - Toe Twist
  • 198 - Heel Twist
  • 199 - Banks
  • 200 - Toes Control
  • 201 - Hierarchy Organization
  • 202 - Control Rig Clean Up Organization
  • 202 - EggCharacterRig-CTRLS.zip
  • 203 - Skin Rig Control Rig Files
  • 204 - Weight Painting Basics
  • 205 - Weight Painting Blockin
  • 206 - Skin Weight Mirroring
  • 207 - Range Of Motion Docuemnt
  • 208 - Weight Painting Refinement
  • 209 - Final Skin Mirroring
  • 210 - Binding The Unhatched Egg
  • 211 - EggCharacterRig-SKIN.zip
  • 211 - Skin File Clean Up
  • 212 - Combing The Rigs
  • 213 - Global Scale
  • 214 - EggCharacterRig-FINAL.zip
  • 214 - Geo Type Toggle

  • 9 - Introduction To Character Animation
  • 215 - WalkCycle-HandOut.pdf
  • 215 - Walk Cycle Overview Animation Test File Set Up
  • 216 - Walk Cycle Contact Pose
  • 217 - Walk Cycle Passing Pose
  • 218 - Walk Cycle Down Pose
  • 219 - Walk Cycle Up Pose
  • 220 - Walk Cycle Animation Curve Refinement
  • 221 - Cycling In The Graph Editor
  • 222 - Walk Cycle Walk Forward
  • 223 - Story Boarding The Final Project
  • 223 - thehatching.zip
  • 224 - ScienceRoomSet-01.zip
  • 224 - Set Construction
  • 225 - ScienceRoomSet-02.zip
  • 225 - Set Dressing
  • 226 - Referencing The Character
  • 227 - Establishing Shot
  • 227 - LabAnimation-EstablishingShot-01.zip
  • 228 - Camera Animation
  • 228 - LabAnimation-EstablishingShot-02.zip
  • 229 - Animation Block In
  • 229 - LabAnimation-EstablishingShot-03.zip
  • 230 - Inbetweens Breakdowns
  • 230 - LabAnimation-EstablishingShot-05.zip
  • 231 - Egg Shell Modeling
  • 231 - LabAnimation-EstablishingShot-06.zip
  • 232 - LabAnimation-EstablishingShot-08.zip
  • 232 - Shatter Script
  • 233 - Egg Shard Animation
  • 233 - LabAnimation-EstablishingShot-09.zip
  • 234 - Character Animation Refinement
  • 234 - LabAnimation-EstablishingShot-11.zip
  • 235 - Background Egg Refinement
  • 236 - Egg Shard Refinement
  • 236 - LabAnimation-EstablishingShot-13.zip
  • 237 - Play Blast

  • 10 - Final Lighting Rendering Compositing Audio
  • 238 - LightConcepting-ExampleFiles.zip
  • 238 - Light Concepting
  • 239 - Light Linking
  • 240 - Scene Lighting
  • 241 - Light Editor
  • 242 - AOV Set Up
  • 243 - Render Layer Basics
  • 244 - LabAnimation-RenderScene.zip
  • 244 - Rendering Settings Calibrations
  • 245 - Final Sequence Render
  • 245 - InteriorElements-LOW.zip
  • 245 - masterLayer.zip
  • 246 - Render Check
  • 247 - Color Grading
  • 248 - Blooming
  • 249 - Depth Of Field DOF
  • 250 - Color Augmentation
  • 251 - Motion Blur
  • 252 - Sourcing Sound
  • 253 - Adding Sound Effects
  • 254 - Final Render

  • 11 - Portfolio Construction
  • 255 - 3DPortfolio-HandOut.pdf
  • 255 - Online Portfolio Creation Artstation
  • 256 - Character Turn Table Rendering
  • 257 - Wireframe Rendering
  • 258 - Turn Table Composite
  • 259 - Render Layers For Multiple Turn Table Renders
  • 260 - Artstation Portfolio Creation
  • 261 - Course Conclusion.html
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