01. Introduction-h264
02. Project Setup-h264
03 Navigation And Pathfinding I-h264
04 Navigation And Pathfinding Ii-h264
05 Navigation And Pathfinding Iii-h264
06 Navigation And Pathfinding Iv-h264
07 Navigation And Pathfinding V-h264
08 Navigation And Pathfinding Vi-h264
09 Navigation And Pathfinding Vii-h264
10 Asset Preparation I-h264
11 Humanoid Retargeting-h264
12 Animation State Machines-h264
13 Mecanim With Navigation-h264
14 Asset Preparation Ii-h264
15 Ai System I-h264
16 Ai System Ii-h264
17 Ai System Iii-h264
18 Ai System Iv-h264
19 Ai System V-h264
20 The Idle State-h264
21 The Patrol State-h264
22 The Alerted State-h264
23 The Pursuit State-h264
24 The Feeding State I-h264
25 The Feeding State Ii-h264
26 The Fps Controller I-h264
27 The Fps Controller Ii-h264
28 The Attack System I-h264
29 The Attack System Ii-h264
30 Player Damage Screen Effect I-h264
31 Player Damage Screen Effect Ii-h264
32 Ragdoll Physics-h264
33 The Damage System I-h264
34 The Damage System Ii-h264
35 Ragdoll Reanimation I-h264
36 Ragdoll Reanimation Ii-h264
37 Injured Slash Damaged Zombie-h264
37. Injured slash Damaged Zombie
38 Zombie Body Damage-h264
39 Zombie Player Awareness-h264
40 Adding Multiple Zombies-h264
41 Screaming Zombies-h264
42 Ai Final Tweaks And Fixes-h264
43 Scripting The Audio Mixer-h264
44 Creating An Audio Pooling System-h264
45 Audio Collections With Scriptable Objects-h264
46 The Zombie Sound System I-h264
47 The Zombie Sound System Ii-h264
48 The Zombie Sound System Iii-h264
49 The Zombie Sound System Iv-h264
50 Player Damage And Pain Sounds-h264
51 The Stamina System And Hud (Creeper 001)-h264
52 The Interactive Item Framework (Creeper 002)-h264
53 The Elevator Sequence (Creeper 003)-h264
54 Constructing Gameplay Elements (Creeper 004)-h264
55 The Generic Switch Trigger (Creeper 005)-h264
56 Deactivating Lockdown (Creeper 006)-h264
57 Spawning The Access Code (Creeper 007)-h264
58 Completing Creeper (Creeper 008)-h264
59 The Interactive Door System I-h264
60 The Interactive Door System Ii-h264
61 The Interactive Door System Iii-h264
62 Making Our Scene Interactive-h264
63 Heads Up Display I-h264
64 Heads Up Display Ii-h264
65 Player Inventory Ui I-h264
66 Player Inventory Ui Ii-h264
67 Player Inventory Ui Iii-h264
68 Inventory System I-h264
69 Inventory System Ii-h264
70 Inventory System Iii-h264
71 Inventory System Iv-h264
72 Inventory System V-h264
73 Inventory System Vi-h264
74 Inventory System Vii-h264
75 The Pda System I-h264
76 The Pda System Ii-h264
77 Dead Earth Part Iii Preview-h264