وب سایت تخصصی شرکت فرین
دسته بندی دوره ها
2

Build a Tower Defence Game with Unity and Blender

سرفصل های دوره

Explore Tower Defence Game Mechanics through the creation of a game level by learning the programming and art creation.


1 - Introduction
  • 1 - Introduction
  • 2 - Join the H3D Social Community
  • 3 - FAQs.html
  • 4 - Tower Defence Game Mechanics

  • 2 - Part A02 Building A Tower Defence World
  • 5 - A Quick Introduction to Navigation Meshes
  • 5 - Goober.zip
  • 6 - Creating a Navmesh Agent
  • 7 - Spawning Agents
  • 8 - Section02Solution.zip
  • 8 - Timing and Limits

  • 3 - Part A03 Developing Tower Placement Mechanics
  • 9 - Programming Turret Drop Functionality
  • 10 - Programming Turret Drag Functionality
  • 11 - Controlling Turret Placement
  • 11 - Get Touch.txt
  • 11 - Touch Phase.txt
  • 12 - Section03Solution.zip
  • 12 - Tweaking for Turret Models

  • 4 - Part A04 Creating a User Interface
  • 13 - Adding Buttons to Select Turret Type
  • 14 - Gatling.zip
  • 14 - Instantiating a Turret from a Button
  • 15 - Developing a Turret Upgrade Menu
  • 16 - Activating and Closing the Upgrade Menu
  • 16 - Section04Solution.zip
  • 17 - Challenge Add a new type of turret
  • 17 - Flamer.zip

  • 5 - Part A05 Tower Defence Artificial Intelligences
  • 18 - Aiming at the Enemies
  • 19 - Tower Horizontal Targeting
  • 20 - Tower Vertical Targeting
  • 21 - Resetting Turrets to Original Positions

  • 6 - Part A06 Building Destructible Enemies
  • 22 - Using Scriptable Objects to Hold Enemy Data
  • 23 - Displaying a Healthbar
  • 24 - Reducing Enemy Health
  • 25 - Improving Shooting Accuracy
  • 25 - Section06Code.zip

  • 7 - Part A07 Customising with Scriptable Objects
  • 26 - Customising Turret Properties
  • 27 - Programming with Turret Properties
  • 28 - Defining Individual Turret Types
  • 29 - Defining Individual Creep Types
  • 29 - MutantWalking.zip
  • 30 - Manually Working with Colliders

  • 8 - Part A08 Sounds and Visual Effects
  • 31 - Building the Environment
  • 31 - TerrainAssets.zip
  • 32 - Placing Platforms
  • 33 - Finessing Shooting Sounds
  • 33 - Sounds.zip
  • 34 - Particle System Flames
  • 35 - Switching Particle Systems on and off
  • 36 - Adding Shooting Effects for TwoGun Towers
  • 36 - GattlingEmitter.zip
  • 37 - Enemy Death Explosions Part 1
  • 37 - Free VFX Image Sequences Flipbooks.txt
  • 38 - Enemy Death Explosions Part 2
  • 38 - explosion.wav
  • 39 - Enemy Death Explosions Part 3
  • 39 - Section08Scripts.zip

  • 9 - Part A09 Tower Defence Game Mechanics
  • 40 - Waves Part 1
  • 41 - Waves Part 2
  • 42 - UI Layout for Game Information
  • 43 - Displaying Wave Counts
  • 44 - Making Money
  • 45 - Counting Lives
  • 46 - Changing the Game Timescale
  • 47 - Spending Money on Towers
  • 47 - wrong.wav
  • 48 - Upgrading and Removing Towers
  • 49 - Game Over
  • 49 - gameover.zip

  • 10 - Part 2 B02 Orentation
  • 50 - Project Overview
  • 51 - Reference Material
  • 52 - Our Workflow
  • 53 - Multiple Approaches
  • 54 - Are You Stuck
  • 55 - Share Your Work
  • 56 - Course Resources
  • 57 - Help I Have Made a Complete Mess

  • 11 - Part B03 New To Blender Start Here
  • 58 - Recommended Preferences
  • 59 - Editors and Workspaces
  • 60 - Context Matters
  • 61 - The 3D Viewport
  • 62 - Walk Mode
  • 63 - 3D Editor Modes
  • 64 - Blender Is Shortcut Heavy
  • 65 - F3 to Search
  • 66 - Adding Objects
  • 67 - Transforming Objects
  • 68 - Origins 3D Cursor
  • 69 - Snapping
  • 70 - Duplication
  • 71 - Units and Entering Values
  • 72 - Editing Mesh Data
  • 73 - Objects VS Object Data
  • 74 - Extruding
  • 75 - Naming
  • 76 - Selecting Loops
  • 77 - Fills and Insets
  • 78 - Separate and Join
  • 79 - Parenting
  • 80 - Collections
  • 81 - Bevels
  • 82 - Mirroring
  • 83 - Adding More Details
  • 84 - Linked Data
  • 85 - Viewport Shading
  • 86 - What is a Material
  • 87 - Material Properties
  • 88 - Shading Workspace Overview
  • 89 - Adding Material Slots
  • 90 - See What the Camera Sees
  • 91 - Render Engines
  • 92 - Adding Lights To A Scene
  • 93 - Configuring Render Settings

  • 12 - Part 2 B04 Establishing Our Pipeline
  • 94 - Section Introduction
  • 95 - Origins Are Important
  • 96 - Applying Transforms
  • 97 - Grid Snapping
  • 98 - Block Model The Environment
  • 99 - Local View Hiding
  • 100 - Using Collections
  • 101 - Block Modelling A Turret
  • 102 - ReLinking Duplicates
  • 103 - Adding Materials
  • 104 - Unity Opening blend Files
  • 105 - FBX Exporting
  • 106 - Mistakes Happen

  • 13 - Part 2 B05 Modular Models
  • 107 - What is Modular
  • 108 - Symmetrise And Mirrors
  • 109 - Mirror Tools Addon
  • 110 - What Parts and Parenting
  • 111 - Exporting Parented Objects 1
  • 112 - Exporting Parented Objects 2
  • 113 - Making a Standard Base
  • 114 - Making a Standard Core
  • 115 - Joining Objects
  • 116 - Snapping and Pivot Points
  • 117 - Scaling Positions
  • 118 - Duplicates Vs Circular Array
  • 119 - A Simple Driver
  • 120 - Finishing The Basic Gatling
  • 121 - Lets Export and Test
  • 122 - Bevelling Vertices
  • 123 - Face Intersect
  • 124 - The Boolean Modifier
  • 125 - Finishing the Rocket Launcher
  • 126 - Common Things To Miss
  • 127 - Making The Flamer Thrower
  • 128 - Using Curves for Pipes
  • 129 - Adding Details
  • 130 - Adding Detail Components
  • 131 - Testing The Final Model

  • 14 - Part 2 B06 Procedural Materials
  • 132 - Why Procedural Materials
  • 133 - Shading Workspace Overview
  • 134 - New Workspace Layout
  • 135 - Setup Our Render Pipeline
  • 136 - Nodes Sockets and Noodles
  • 137 - Playing With Masks
  • 138 - Creating a Basic Edge Mask
  • 139 - Creating A Group Node
  • 140 - Adding Detail to the Edge Mask
  • 141 - Testing Our Detailed Mask
  • 142 - The Ambient Occlusion Node
  • 143 - Using Textures
  • 144 - The Bump Node
  • 145 - Using Our Procedural Textures
  • 146 - Add Materials To All Turrets

  • 15 - PArt 2 B07 Getting Game Ready and Export
  • 147 - Creating a New Image Texture
  • 148 - Smart UV Unwrapping
  • 149 - Multiple Object Unwrap
  • 150 - Baking Settings
  • 151 - Render Passes Baking the Base Colour
  • 152 - Baking the Normal Map
  • 153 - Baking Ambient Occlusion
  • 154 - Baking a Metallic Map
  • 155 - Compositing a Metal Smoothness Texture
  • 139,000 تومان
    بیش از یک محصول به صورت دانلودی میخواهید؟ محصول را به سبد خرید اضافه کنید.
    افزودن به سبد خرید
    خرید دانلودی فوری

    در این روش نیاز به افزودن محصول به سبد خرید و تکمیل اطلاعات نیست و شما پس از وارد کردن ایمیل خود و طی کردن مراحل پرداخت لینک های دریافت محصولات را در ایمیل خود دریافت خواهید کرد.

    ایمیل شما:
    تولید کننده:
    شناسه: 13305
    حجم: 17301 مگابایت
    مدت زمان: 1319 دقیقه
    تاریخ انتشار: ۲۰ خرداد ۱۴۰۲
    طراحی سایت و خدمات سئو

    139,000 تومان
    افزودن به سبد خرید