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Blender 3 Motorcycle Creation

سرفصل های دوره

Learn Blender while creating a classic 1936 Harley-Davidson Knucklehead motorcycle.


1. Introduction
  • 1. Course Overview
  • 2. Reference Images and Scene Scale
  • 3. Setting Up the Reference Images

  • 2. Modeling the Front of the Motorcycle
  • 1. Beginning the Chassis of the Bike
  • 2. Continuing the Chassis
  • 3. Finishing the Chassis
  • 4. Blocking In the Gas Tank
  • 5. Beginning the Seat
  • 6. Blenders Modifier Stack
  • 7. Blocking in the Tires
  • 8. Beginning the Fender
  • 9. Creating the Fenders
  • 10. Modelng the Headlight
  • 11. Creating the Handlebars
  • 12. Beginning the Front Brackets
  • 13. Continuing the Front Brackets
  • 14. Finishing the Front Brackets
  • 15. Beginning the Horn
  • 16. Finishing the Horn
  • 17. Modeling the Front Coils
  • 18. Adding Detail to the Horn
  • 19. Modeling the Front Fork
  • 20. Modeling the Fork Bracket
  • 21. Connecting the Chassis Piece
  • 22. Modeling the Handlebar Connection
  • 23. Adding Details to the Handlebars
  • 24. More Details on the Handlebars
  • 25. Continuing with Connecting Details
  • 26. Finishing Details Around the Handlebars

  • 3. Modeling the Midsection of the Motorcycle
  • 1. Beginning the Speedometer
  • 2. Continuing the Speedometer
  • 3. Finishing the Speedometer
  • 4. Beginning the Chain Cover
  • 5. Finishing the Chain Cover
  • 6. Beginning the Oil Tank and Battery
  • 7. Finishing the Oil Tank and Battery
  • 8. Creating the Air Cleaner Cover
  • 9. Beginning the Knuckleheads
  • 10. Finishing the Knuckleheads
  • 11. Between the Cylinders
  • 12. Beginning the Engine Cylinders
  • 13. Finishing the Engine Cylinders
  • 14. Beginning the Engine Case
  • 15. Beginning the Case Cover
  • 16. Finishing the Engine Case Cover
  • 17. Modeling the Rod Bases
  • 18. Finishing the Engine Case
  • 19. Beginning the Transmission
  • 20. Continuing the Transmission
  • 21. Finishing the Transmission
  • 22. Beginning the Kickstart Pedal
  • 23. Finishing the Kickstart Pedal
  • 24. Beginning the Exhaust Pipes
  • 25. Modeling the Tool Box
  • 26. Beginning the Circuit Breaker
  • 27. Continuing the Circuit Breaker
  • 28. Finishing the Circuit Breaker
  • 29. Continuing the Exhaust Pipes
  • 30. Connecting the Exhaust Pipes
  • 31. Beginning the Rocker Clutch Pedal
  • 32. Finishing the Rocker Clutch Pedal
  • 33. Beginning the Engine Guard
  • 34. Finishing the Engine Guards
  • 35. Beginning the Gear Shift
  • 36. Continuing the Gear Shift
  • 37. Adding to the Transmission
  • 38. Finishing the Gear Shift Connections

  • 4. Modeling the Tires and Wheels
  • 1. Beginning the Wheels and Spokes
  • 2. Finishing the Wheels and Spokes
  • 3. Beginning the Tire Treads
  • 4. Finishing the Tire Treads

  • 5. Finishing the Modeling
  • 1. Beginning the Drive Chain
  • 2. Finishing the Drive Chain
  • 3. Modeling the Tail Pipe
  • 4. Using the Boolean Modifier on the Gas Tank
  • 5. Appending Objects Into Your Scene
  • 6. Applying the Modifiers and Converting the Paths
  • 7. Special Cases When Applying Modifiers

  • 6. UV Mapping the Motorcycle
  • 1. A Quick Introduction to UV Mapping
  • 2. UV Mapping the Exhaust Pipes
  • 3. Beginning the UV Map of the Fenders
  • 4. Finishing the UVs of the Fenders
  • 5. UV Mapping the Chassis
  • 6. UV Mapping the Wheels and Tires
  • 7. UV Mapping the Horn and Handlebars
  • 8. UV Mapping the Headlight and Gas Tank
  • 9. UV Mapping the Front Fork and the Oil Tank
  • 10. UV Mapping the Engine
  • 11. UV Mapping the Transmission and Circuit Breaker
  • 12. UV Mapping the Chain and Chain Cover
  • 13. Finishing the UV Maps

  • 7. Texturing in Substance Painter
  • 1. Creating the Materials in Blender
  • 2. Exporting to Substance Painter
  • 3. Using the Poly Fill Tool
  • 4. Texturing the Chassis and Front Fork
  • 5. Using a Generator in Substance Painter
  • 6. Continuing with the Black Metal
  • 7. Fixing UV Errors and Reimporting
  • 8. Adding Materials to the Handlebars
  • 9. The Chain Guard and Exhaust Pipes
  • 10. Using Generators, Groups, and Grunge
  • 11. Using the Generator to Add Dirt
  • 12. Texturing the Fenders and Taillight
  • 13. Painting the Trim on the Fenders
  • 14. Painting Normal Information
  • 15. Adding a Decal to the Gas Tank
  • 16. Texturing the Speedometer and Headlight
  • 17. Exporting the Texture Maps

  • 8. Rendering in Blender
  • 1. Assigning the Texture Maps in Blender
  • 2. Adding an HDR Image in Blender
  • 3. Adjusting the Lighting and Rendering an Image
  • 4. Setting up to Render an Animation
  • 5. Rendering an Animation in Blender
  • 6. Editing Video Clips in Blender
  • 7. Rendering the Edited Video
  • 8. Conclusion

  • Project Files
  • Blender Scene Files.rar
  • HDRIs.rar
  • Project Files Link.pdf
  • Reference Images.rar
  • Textures.rar
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    تاریخ انتشار: ۲۰ خرداد ۱۴۰۲
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