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Advanced Unreal Engine 5 Multiplayer Gameplay Programming

سرفصل های دوره

Industry proven approaches in multiplayer gameplay programming with Unreal Engine 5 and Ability System.


1. Prerequisites
  • 1.1 Git (command line extension).html
  • 1.2 GitHub Desktop.html
  • 1.3 Tortoise Git.html
  • 1.4 Unreal Engine (GitHub).html
  • 1.5 Unreal Engine Launcher.html
  • 1.6 Visual Studio Community.html
  • 1. Visual Studio and Unreal Engine 5
  • 2. Creating the Project

  • 2. Ability System Overview (Theory)
  • 1.1 Ability System.html
  • 1. Why use Ability System
  • 2.1 Ability System Component.html
  • 2. AbilitySystemComponent
  • 3.1 Gameplay Ability.html
  • 3. Gameplay Ability
  • 4.1 Ability Tasks.html
  • 4. Ability Tasks
  • 5. Gameplay Tags
  • 6. Gameplay Events
  • 7. Gameplay Attributes
  • 8.1 Attributes & Effects.html
  • 8. Gameplay Effects
  • 9. Gameplay Cues

  • 3. Setting Up
  • 1. GAS Plugin, Ability, Ability System Component, Attribute Set, Character
  • 2. Character Defaults, Ability System Debug
  • 3. Character Data, Character Data Asset

  • 4. Movement Essentials
  • 1. Movement Component, Movement Attributes
  • 2. Locomotion Blendspace, Movement Debug
  • 3.1 An alternative approach to logically select an animation - Layer Blending.html
  • 3. Animation Instance, Animation Data, Animation Data Asset
  • 4. Advanced physical materials
  • 5. Footsteps Component, Step Anim Notify
  • 6.1 Enhanced Input.html
  • 6. Enhanced Input

  • 5. Movement Abilities
  • 1. Jump Ability
  • 2. Base Ability
  • 3. Crouch Ability
  • 4. Sprint Ability (Attributes)
  • 5. Vault (Motion Warping) - Theory
  • 6. Vault (Motion Warping) - Implementation
  • 7. Wall Run Ability (Ability Tasks)
  • 8. Ability Relations with Gameplay Tags

  • 6. Replicated Inventory (Part I) & Interactions
  • 1. Inventory Architecture - Theory
  • 2. Item Static Data (UClass CDO approach), Action Game Statics
  • 3. Item Entry, Item List, Item Instance
  • 4. Inventory Component
  • 5. Item Actor, Equipping Item, Dropping Item
  • 6. Finalizing Inventory, Better Inventory Tag Management
  • 7. Item Animation Overrides

  • 7. Combat & Inventory Part II
  • 1. WeaponStaticData, Weapon Item Actor, Item Abilities
  • 2. Single Shot Ability, Inventory Ability, Gameplay Event Notify
  • 3. Item Effects, Strafe Movement
  • 4. Automatic Shooting Ability
  • 5. Data-Driven Damage Effect
  • 6. Weapon Effects & Hit Impacts
  • 7. Server-Side Targeting, Aiming Ability, Camera Modifier
  • 8. Death & Respawn
  • 9. Projectile, Projectile Shooting Ability, Radial Damage

  • 8. Environment
  • 1. Ability System Physics Volume
  • 2. Campfire (Different Burning Effects, Static & Actor Based Gameplay Cues)
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