1.1 fire hydrant.zip
1. Chapter 1 Collecting Reference and Blocking out Primary Shapes
2. Chapter 2 Creating High Poly of the Fire Hydrant
3.1 fire hydrant.zip
3.2 fire hydrant.zip
3. Chapter 3 UV Unwrapping of the Fire Hydrant
4. Chapter 4 Importing Fire Hydrant in Substance Painter and Baking Mesh Maps
5. Chapter 5a Creating Every Material Manually
6.1 Stencil.zip
6. Chapter 5b Creating Stencils in Photoshop for Projection Painting
7. Chapter 5c Using Stencils to Merge all the Materials in Substance Painter
8.1 baked Tex.zip
8. Chapter 5d Exporting Textures from Substance Painter
9.1 Enhanced base Col.zip
9. Chapter 5e Enhancing the Base Color Texture Map
10.1 fire hydrant for marmoset.zip
10. Chapter 6 - Preparing the Model with UDIMS for Marmoset Toolbag
11.1 Base Alpha Texture.zip
11.2 fire hydrant.zip
11.3 Renders.zip
11. Chapter 7 - Rendering in Marmoset Toolbag