1. Introduction
2. Add the Input Mapping Context and Character
3. Give the Character Movement, Attack, Magic Cast ; Animations
4. Give the Player the Ability to Cast Magic
5. Creating the Enemy
6. Give the Player their Death
7. Giving the Player the Ability to Destroy the Enemy
8. Adjusting the Player and Enemy Collision
9. Dealing Damage with Magic
10. Adding a UI
11. Creating a Level Up System
12. Adding a Second Enemy Type
13. Using a Struct and Adding a Second Enemy Type
14. A Little More UI Work
15. Working on the Level Up System Pt.2
16. A Little More UI Work Pt.2
17. Finishing up A Little More UI Work Pt.2
18. Working on the Level Up System Pt.3
19. Finishing the Level Up System
20. Using the Level Up System to Affect our Player
21. Wrapping Up