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Beginning Mobile Game Development with Solar2D

سرفصل های دوره

Discover how to use the Solar2D framework to create your own mobile games.


1. Intro
  • 1. Read Me First!.html
  • 2. What Youll Discover.html

  • 2. Getting Ready
  • 1. Installing the Corona SDK Framework.html
  • 2. Installing the Outlaw IDE.html
  • 3. Quick Look at Using Outlaw
  • 4. Downloading the Sample Code.html

  • 3. Lua Boot Camp
  • 1. An Introduction to the Lua Language
  • 2. Variables
  • 3. Functions
  • 4. Tables
  • 5. Control Structures and Loops
  • 6. Intermediate Passing Parameters

  • 4. Display and Animate Images
  • 1.1 Game Dev 03 Display Animate.zip
  • 1. Display Images
  • 2. Simple Animation
  • 3. Displaying Multiple Images (Pro Trick!)
  • 4. Triggering Code with Animations

  • 5. Touch and Tap Events
  • 1.1 Game Dev 04 Touch Events.zip
  • 1. Event Driven Programming
  • 2. Listening for a Tap Event
  • 3. The Phases of Your Touch
  • 4. Dragging Display Objects

  • 6. Make Some Noise - Music and Sound FX
  • 1.1 Game Dev 05 Music Sound FX.zip
  • 1. Playing Short Sounds (Bleep, Bloop)
  • 2. Playing Music
  • 3. Sidebar Fixes for Previous Video
  • 4. Channel Management for Audio
  • 5. Channel Management Part 2
  • 6. Adding Audio to our Frog Project
  • 7. Tweaking an Audio File with Audacity Software

  • 7. Text as Display Objects
  • 1.1 Game Dev 06 Text Objects.zip
  • 1. Create Text on the Screen
  • 2. Sidebar Using anchorXY, not setReferencePoint()
  • 3. Using a Custom Font
  • 4. Building a Scoring Module

  • 8. Saving and Loading Files
  • 1.1 Game Dev 07 Reading Writing.zip
  • 1. Writing Data to a Text File
  • 2. Reading Data from a Text File - Pt 1
  • 3. Reading Data from a Text File - Pt 2
  • 4. Using a 3rd-Party Code Lib (GGData)
  • 5. Adding File IO to the Froggy Game

  • 9. Scene Management with Storyboard
  • 1.1 GameDev-08-Storyboard.zip
  • 1. Setting Up Storyboard
  • 2. Understanding the Scene Template
  • 3. Building a Storyboard App
  • 4. Storyboarding Our Froggy Game

  • 10. Sprite Animation
  • 1.1 Game Dev 09 Sprites.zip
  • 1. Intro to Animated Sprites and Image Sheets
  • 2. Creating Image Sheets
  • 3. Creating and Playing Sprite Sequences - Pt 1
  • 4. Creating and Playing Sprite Sequences - Pt 2
  • 5. Using Animated Sprites in the Frog Project

  • 11. The Basics of Box2D Physics in Games
  • 1.1 Game Dev 10 Box 2D Physics.zip
  • 1. Setting Up Your Physics World
  • 2. Creating Bounding Boxes for Physics Objects
  • 3. Raining Frogs Game
  • 4. Froggys Collision Detection Pt 1
  • 5. Froggys Collision Detection Pt 2

  • 12. Using Native Widgets
  • 1. Widget Changes! (Important).html
  • 2.1 Game Dev 11 Widgets.zip
  • 2. Making Buttons with Widgets
  • 3. Checkboxes with Widgets
  • 4. Level Selection with ScrollView
  • 5. Adding Options to Froggy

  • 13. Polishing Up the Frog Project
  • 1. Creating Levels
  • 2. Locking Levels
  • 3. Limiting Froggy to 1 Lily Pad Jump
  • 4.1 Game Dev 12 Drifting Text.zip
  • 4. Drifting Text Objects - Part 1
  • 5. Drifting Text Objects - Part 2
  • 6. Using a Storyboard Overlay
  • 7. Tracking Your Analytics

  • 14. Bonus Goodies
  • 1.1 Froggy Game Source.zip
  • 1. Complete Froggy Game Source Code.html
  • 2. Bonus Lecture Free Courses For You.html
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