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Roblox Programming and Game Creation

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Learn Roblox game creation step-by-step


1. Getting Started
  • 01.1 1. Getting Started Notes.txt
  • 01. Install, Create, and Save in Roblox Studio
  • 02.1 2. Parts and Properties Notes.txt
  • 02. Parts and Properties in the Scene
  • 03. Scripting Basics - The Print Statement
  • 04.1 Variables.txt
  • 04. Scripting Basics Variables and Assignment
  • 05.1 ChangeIt.txt
  • 05. Scripting Basics Changing a Part with a Script
  • 06.1 6. Notes - MoveIt.txt
  • 06. Scripting Basics Position, Size and Vector3
  • 07.1 CreatePatio.txt
  • 07. Scripting Basics Modify a Part into a Patio
  • 08.1 If-Then-Else.txt
  • 08. Scripting Basics IF-THEN-ElSE (Conditionals)
  • 09.1 Steps.txt
  • 09. Scripting Basics Functions
  • 10.1 Steps2.txt
  • 10. Scripting Basics More on Functions
  • 11.1 ClickDetectorSteps.txt
  • 11. Scripting Basics Handle an Event with a Function
  • 12.1 TouchedEvent.txt
  • 12. Scripting Basics Touched Event
  • 13.1 GiveHealth.txt
  • 13. Scripting Basics Humanoid, Health, and IF THEN Statement
  • 14.1 Collect.txt
  • 14.2 Rotate.txt
  • 14. Scripting Basics WHILE DO Loops and a PowerUp Coin
  • 15.1 15. ScriptingBasicsWhileShare - Notes.txt
  • 15. Scripting Basics WHILE DO Loops, Break loop condition
  • 16.1 16. TableIntro.txt
  • 16. Scripting Basics Tables, Lists and KeyValue pairs
  • 17. Scripting Basics.html

  • 2. Game Objects
  • 01. Boulder Trap
  • 02. Boulder Trap - Buidling the Trap
  • 03. Boulder Trap Release the Boulder
  • 04. Boulder Trap Reset the Trap
  • 05.1 21. BolderTrap - Sound URL.txt
  • 05. Boulder Trap Sound and Damage
  • 06. Boulder Trap Create a Thumbnail for the Model
  • 07. Create a Badge for Your Game
  • 08. Boulder Trap Award Badge
  • 09. Boulder Trap Cleanup and Delete Badge from Inventory
  • 10. Simple Zombie Horde Spawner
  • 11. Simple Zombie Horde Spawner Spawn Loop
  • 12. Simple Zombie Horde Spawner Configuration
  • 13. Simple Zombie Horde Spawner Barrel
  • 14. Simple Zombie Horde Spawner - Turn ONOFF Spawner
  • 15.1 31. ZombieSpawner BarrelDecals.txt
  • 15. Simple Zombie Horde Spawner - Add Decal to Barrel
  • 16. Lecture 9 Landmines
  • 17.1 Boom.txt
  • 17. Landmine - Create Model
  • 18.1 32. LandMine - Blink.txt
  • 18. Landmine - Blinking LED
  • 19.1 33. LandMine - Explosion.txt
  • 19. Landmine - Explosion
  • 20. Teleporter (In Scene)
  • 21. Teleportation Unit A
  • 22. Teleportation Unit B
  • 23. Teleportation Unit C
  • 24.1 PadAToPadB.txt
  • 24. Teleporter Script - Pad A to Pad B
  • 25.1 PadBtoPadC.txt
  • 25. Teleporter Script - Pad B to Pad C and Music
  • 26.1 Teleport Video21.txt
  • 26.2 TeleporterFinal.txt
  • 26. Teleporter - Sound and CoolDown
  • 27. Terrain Editor - Generator
  • 28. Terrain Editor - Region and Edit
  • 29. Lava Pool Intro
  • 30. Lava Pool - Build Pool
  • 31. Lava Pool - Expand Lava
  • 32. Lava Pool - Drain Lava
  • 33. Lava Pool - Sound and Damage

  • 3. Spawning Objects
  • 1.1 URLs.txt
  • 1. Add Game Objects to Server Storage
  • 2. Wave Loop and Session Utilities
  • 3. Spawn Zombies
  • 4. Zombie Counting - Controlling the Wave
  • 5. Zombie Counting - Increase Spawns and Clear Wave
  • 6. Caution Minefield Sign
  • 7. Spawn Landmines
  • 8. Terrain Height, Ray Casting, Health Spawner
  • 9. Lava Eruption with Bindable Events

  • 4. Leaderboard, Pistol, Kills and Deaths
  • 01. Leaderboard - Points, Kills, and Deaths
  • 02. Adding Points to the Leaderboard - Coins
  • 03. Default Value in SessionUtils - castRayDownForHeight
  • 04. Performance Cleanup
  • 05. Coin Award (Part 1)
  • 06. Coin Award (Part 2)
  • 07. Simple Gun
  • 08. Kills and Deaths on the Leaderboard
  • 09. Points for NPC Kills
  • 10. Exclude Accessories in Shot
  • 11. Weapon Cool-Down
  • 12. Kickback Animation for Pistol
  • 13. Lecture 70 Muzzle Flash

  • 5. Saving Data Between Sessions
  • 1. The Datastore - Saving Between Sessions
  • 2. Save Leaderboard Data (Part 1)
  • 3. Save Leaderboard Data (Part 2)
  • 4. Bad Data on Kick
  • 5. Daily Streak
  • 6. Create a Message Queue - Part 1
  • 7. Create a Message Queue - Part 2
  • 8. Add Simple Message Queue to Zombie Game

  • 6. Purchasing Items In Game - Game Passes
  • 01.1 URLs.txt
  • 01. Create a Shop
  • 02.1 URLs.txt
  • 02. Shop Get Resources
  • 03. Shop Click the Bell and Fire Event to Client
  • 04. Shop Close Button and Add Ding on Opening
  • 05. Shop Adding Items to the List
  • 06. Shop Preview Frame for Selected Items
  • 07. Shop Buy Button Code
  • 08. Shop Server-side Purchase
  • 09. Shop Provide Feedback
  • 10. Shop Error Checks for Purchases
  • 11. Persisting Shop Items - Create Equipment Storage Utils
  • 12. Persisting Shop Items - Storing Data in Equipment Table
  • 13.1 myzombiegame aftershopsave.zip
  • 13.2 Readme.txt
  • 13. Persisting Shop Items - Save and Retrieve the Equipment
  • 14. Code Cleanup in Game Manager

  • 7. Non-Playing Characters
  • 01. NPC Introduction
  • 02. Adding the Animate Script to a Rig
  • 03. Simple Patrol
  • 04.1 URLs.txt
  • 04. Follow Closest Player
  • 05. Path Finding - No Where to Hide
  • 06.1 mazewithblocktrigger.zip
  • 06.2 slawdogpathfinding.zip
  • 06. Path Finding - Handling Blocked Paths
  • 07.1 simpleladder.zip
  • 07. Path Finding Climbing
  • 08.1 clediswithfollow.zip
  • 08. Attacking NPC Chase and Kick
  • 09.1 chuckwithnoknockback.zip
  • 09. Attacking NPC Chase and Kick 2 (Script)
  • 10. Attacking NPC Kick Sound
  • 11. Attacking NPC Knockback
  • 12.1 chuckcomplete.zip
  • 12. Integrate Chuck into the Game
  • 13. Import Chuck
  • 14. NPC Target Collection Service
  • 15. NPC Target Collection Service (Part 2 - Add Tag with Code)
  • 16. Respawn Chuck
  • 17. Chuck is Choosing Enemies

  • 8. Reserved Servers and Battle Royale
  • 01. Battle Royale Intro
  • 02. Make the Battle Wall
  • 03. Teleport to a Reserved Server
  • 04. Create User Interface for Battle Royale
  • 05. Initiate Battle Code to Show User Interface
  • 06. Send Group to Private Server
  • 07. Transfer Weapons to Private Server
  • 08. Death Respawn Home in Battle Royale
  • 09. Start Battle in Battle Manager (Battle Royale Arena)
  • 10. Battle Royale User Interface - Part 1
  • 11. Battle Royale User Interface - Part 2
  • 12. Battle Royale - Declare Winner
  • 13. Battle Royale - BattleMgr Code

  • 9. Purchase Lots and Build Houses
  • 01. Buying a Lot for a House - Introduction
  • 02.1 propertyscriptsmgrs.zip
  • 02.2 sign.zip
  • 02. Set Up Lot and Add Manager Scripts
  • 03. Set Up GameMgr and Property Manager to Save Properties
  • 04. Buying the Lot
  • 05. Testing the Buying Lots (light testing)
  • 06. Create Path to Lot (Beam)
  • 07. Code the Beam to the Lot
  • 08. Test Beams with Two Players on Test Server
  • 09.1 Urls.txt
  • 09. Add Property Items with Code
  • 10. Add Property Items with Code - Part 2 Cabin
  • 11.1 Urls.txt
  • 11. Set up Property Purchase Shop - Part 1
  • 12. Property Purchase Shop - Part 2
  • 13. Property Purchase Shop - Part 3 Server Side
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    تاریخ انتشار: 6 تیر 1403
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