1. Breakdown the rigging phase for the Ziva Characters
2. Start Creating the Skeleton Driver Rig
3. Driver Skeleton - Legs Arms
4. Driver skeleton - Root Feet Hands
5. Finish and Mirror the Driver Skeleton
6. Human skeleton (HSK) - Leg IK
7. Human skeleton (HSK) Mirroring Leg IK
8. Human skeleton - Reverse Foot
9. Human skeleton - Reverse Foot Attributes
10. Understanding the IK system to reverse engineer it
11. Map the HSK to the Driver Skeleton Right Leg
12. Map the HSK to the Driver Skeleton Left Leg (Extra)
13. Create the Arm IKFK switch
14. Map the HSK to the Driver Skeleton - IK Arm
15. Map the HSK to the Driver Skeleton - FK Arm
16. Connect the IKFK to the Driver Skeleton Left Arm
17. Connect the IKFK to the Driver Skeleton Right Arm
18. Rig the forearm Radius bone
19. Rig the forearm Ulna bone
20. How to Mirror the forearm rig
21. Another approach to rig the forearm - Extra
22. Create the Scapula and Clavicle Joints
23. Scapula Simple approach
24. Scapula advanced approach - part 01
25. Scapula advanced approach - part 02
26. How to Mirror the Scapula rig
27. Reparent the arm to the New clavicle
28. Spine simple setup
29. Spine advanced setup - part 01
30. Spine advanced setup - part 02
31. Rig the Neck Pelvis
32. Rig the Fingers
33. Connect the different parts of the HSK
34. Connect the knee PV
35. Connect the Driver Skeleton to the remaining parts
36. Connect the Driver Skeleton to the Fingers
37. Plan the Mesh (Character) rig
38. Lower arm twist - Method 1
39. Upper arm twist - Method 2
40. Partial joints
41. Cleanup the scene and create Sets