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Ultimate Forest Environment Course – In-Depth Tutorial

سرفصل های دوره

01-AspenTree
  • 01.01.Speedtree Overview
  • 01.02.AspenTree Structure
  • 01.03.AspenTree TexBranch P1
  • 01.04.AspenTree TexBranch P2
  • 01.05.AspenTree GenTex&Test
  • 01.06.AspenTree 2ndBranch
  • 01.07.AspenTree GenerateAtlas
  • 01.08.AspenTree BaseCutouts
  • 01.09.AspenTree 1stBranchCreation
  • 01.10.AspenTree 1stBranchTest&LODs
  • 01.11.AspenTree 2ndBranchCreation
  • 01.12.AspenTree Improvements
  • 01.13.AspenTree Lumps
  • 01.14.AspenTree SmallBranches
  • 01.15.AspenTree AddingTessellation
  • 01.16 SetupUE5Project
  • 01.17 AspenTree ExportStructure
  • 01.18 AspenTree ExportFoliage
  • 01.19 Speedtree RemoveNoisyAlpha
  • 01.20 ImportInUE5

  • 02-0-DefaultTextures
  • t default albedo.zip
  • t default crdf.zip
  • t default normal.zip
  • t default rdao.zip
  • t variation mask.zip

  • 02-1-BarkFoliageShader
  • 02.01 UE5ShaderBasics
  • 02.02 ImportDefaultTextures
  • 02.03 TilingFunction
  • 02.04 AlbedoControlsFunction
  • 02.05 SpecRoughEmissive
  • 02.06 NormalIntensity
  • 02.07 GreyscaleControls
  • 02.08 SortInstance
  • 02.09 Billboards
  • 02.10 Test&RDO
  • 02.11 FoliageFunction
  • 02.12 Comparison

  • 03-PineTree
  • 03.01 PineTree Trunk
  • 03.02 PineTree Branches
  • 03.03 PineTree BarkTexture
  • 03.04 PineTree GB Structure
  • 03.05 PineTree GB Improvements
  • 03.06 PineTree GB Needles
  • 03.07 PineTree GB Texturing
  • 03.08 HowToCreateGradient
  • 03.09 PineTree GB AssignGradient
  • 03.10 PineTree GB OverlapImprovement
  • 03.11 PineTree GB ImproveTopNeedles
  • 03.12 PineTree GB AddingDetails
  • 03.13 PineTree GB TryTextures
  • 03.14 PineTree GB Rework
  • 03.15 PineTree DB CompleteCreation
  • 03.16 PineTree DB TestOnTree
  • 03.17 PineTree GBDB Variations
  • 03.18 PineTree GBDB SmallParts
  • 03.19 PineTree GB Atlas
  • 03.20 PineTree DB Atlas
  • 03.21 PineTree Atlas Cutouts
  • 03.22 PineTree AnchorPoints
  • 03.23 PineTree SmallTopBranches
  • 03.24 PineTree ImproveDensity
  • 03.25 PineTree TopDetails
  • 03.26 PineTree DownDetails
  • 03.27 PineTree AddingTessellation
  • 03.28 PineTree ExportToUE5
  • 03.29 PineTree TestInUE5

  • 04-Variations-Saplings
  • 04.01 Variations Aspen
  • 04.02 Variations Pine
  • 04.03 Variations IncreaseSegments
  • 04.04 Variations ExportAspens
  • 04.05 Variations ExportPines
  • 04.06 Saplings AspenCutouts
  • 04.07 Saplings Aspen
  • 04.08 Saplings PineStructure
  • 04.09 Saplings PineNeedles
  • 04.10 Saplings ExportImportToUE5

  • 05-LandscapeShader
  • 05.01 UpgradeProject
  • 05.02 DistanceBasedTextureBlending
  • 05.03 MF Layers
  • 05.04 LandscapeLayer01
  • 05.05 AddingLayers
  • 05.06 SlopesLogic&Clean
  • 05.07 GrassTexture
  • 05.08 MainGround&Variations
  • 05.09.1 HeightBasedPaintLayers
  • 05.09.2 FixGreyTerrainIssue
  • 05.10.1 ParallaxOcclusionMapping
  • 05.10.2 POM RDOSupport
  • 05.11 RockTexture
      Resources
    • MixerIDs.txt
    • t default height.zip

  • 06-GroundFoliage
  • 06.01 Grass
  • 06.02 LandscapeAutoFoliage
  • 06.03 Fern
  • 06.04 PurpleFlowers
  • 06.05 YellowFlowers
  • 06.06 Reeds
  • 06.07 WhiteFlowers
  • 06.08 DryPlants
  • 06.09 MaskedAutomaticFoliage
      Resources
    • GroundFoliage MegascansIDs.txt
    • ogtbchkh 4k opacity 2.zip
    • t vegetmask.zip

  • 07-SceneCreationP1
  • 07.01 SetupLevel&Terrain
  • 07.02 LandscapePaintBrush
  • 07.03 PathCreation
  • 07.04 PathMaterial
  • 07.05 TerrainIssues
  • 07.06 DrawingThePath
  • 07.07 AddingReliefsWithBP
  • 07.08 TreesBP
  • 07.09 ProceduralFoliage Aspens
  • 07.10 ProceduralFoliage Pines&Saplings
  • 07.11 VolumetricFog
  • 07.12 PathTextures
  • 07.13 Improvements
      Resources
    • Path MixerIDs.txt
    • pathheight.zip
    • sm path.zip
    • t landscapebrush.zip

  • 08-DistantMountains
  • 08.01 DistantMountain Creation
  • 08.02 DistantMountain MeshCreation
  • 08.03 DistantMountain TexturesSetup&Import
  • 08.04 DistantMountain MasterMaterial
      Compressed
    • 08.DistantMountains.zip
    • 08.01 DistantMountain Creation
    • 08.02 DistantMountain MeshCreation
    • 08.03 DistantMountain TexturesSetup&Import
    • 08.04 DistantMountain MasterMaterial
        Resources
      • sm distmount 1.zip
      • sm distmount 2.zip
      • sm distmount 3.zip
      • sm distmount 4.zip
      • sm distmount 5.zip
      • t dm 1 mask1.zip
      • t dm 1 mask2.zip
      • t dm 1 n.zip
      • t dm 2 mask.zip
      • t dm 2 n.zip
      • t dm 3 mask.zip
      • t dm 3 n.zip
      • t dm 4 mask.zip
      • t dm 4 n.zip
      • t dm 5 mask.zip
      • t dm 5 n.zip
      • t white.zip

  • 09-MegascansShader
  • 09.01 MasterMaterialCreation
  • 09.02 CoverSystem
      Resources
    • MegascansAssets IDs.txt

  • 10-SceneCreationPart2
      10-SceneCreationPart2
    • 10.01 SC2 Explanations
    • 10.02 SC2 BigClean
    • 10.03 SC2 FixLandscapeModeCrash
    • 10.04 SC2 ReliefImprovement
    • 10.05 SC2 LayersVariation
    • 10.06 SC2 SetLGTs
    • 10.07 SC2 GroundFoliage Rework
    • 10.08 SC2 GroundFoliage Color
    • 10.09 SC2 OptimizeShadows
    • 10.10 SC2 GroundFoliage LODs
    • 10.11 SC2 SetupTrees
    • 10.12 SC2 ImproveLighting
    • 10.13 SC2 RVT
    • 10.14 SC2 DistantMountainsPlacement
    • 10.15 SC2 PathImprovements
    • 10.16 SC2 AddingRocks&Ruins
    • 10.17 SC2 Improvements
    • 10.18 SC2 LocalVolumetricFog
    • 10.19 SC2 ScalabilitiesBlueprint
    • 10.20 SC2 FinalGrassRework
    • 10.21 SC2 AspenStumps
    • 10.22 SC2 AddingStumps
        Resources
      • sm basecliff.zip
      • t hdr 1.zip

    11-DecalsWindVFX
      11.Decals
    • 11.01 Decals FullCreation
    • 11.02 Decals Water FullCreation
        Resources
      • DecalMegascans IDs.txt
      • sclxcg3p 4k brush n.zip
      • t water normal.zip
      12.Wind
    • 12.01 Wind Groundfoliage
    • 12.02 Wind AspenTrees
    • 12.03 Wind PineTrees
    • 12.04 Wind Billboards Broken
    • 12.05 Wind Ferns
      13.VFX
    • 13 VFX AmbientDust&Flies
        Resources
      • t dust particle.zip
      • t fly.zip

    12-SceneCreationPart3
  • 14.01 SC3 GroundFoliage
  • 14.02 SC3 DistantMountains
  • 14.03 SC3 RemovePathFlatness
  • 14.04 SC3 FarTreeBillboards
  • 14.05 SC3 FinalImprovements
      Resources
    • t farnormal normal.zip

  • 13-Rendering
  • 15 Rendering
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