00 - Preview
01 - Introduction
02 - Generating the Main Trunk
03 - Placing the Bifurcating Branches
04 - Finishing the Branches
05 - Generating the Main Leaves
06 - Growing the Roots
07 - Ivy-Covered Trunks
08 - Ivy Leaves
09. - Exporting a Tree into Houdini
10 - Importing a Tree And Textures into Houdini
11 - Generating High-Poly Leaves from Atlas in Houdini
12 - Procedurally Instance a Leaf on a Point Cloud in Houdini
13 - Creating the Shader for a Leaf in Houdini
14 - Exporting a Tree into Maya And How to Set Up Shaders
15 - How to Make Extra Root Assets for a Scene
16 - Final Montage created with SpeedTree Houdini ZBrush And Guerilla Render