23 - Create a calculate velocity function
24 - Calculate world velocity
25 - Convert to rig space velocity
26 - Locked feet locations array
27 - Calculate world delta movement
28 - Create calculate foot targets function
29 - Basic time cycle
30 - Foot locked bool array
31 - Calculate foot targets lerp linear interpolation
32 - Lock the feet
33 - Shift the locked feet based on the worlds movement
34 - Unlock the locked feet
35 - Predict foot landing spot basic
36 - Stride length
37 - Set the feet cycles to be out of sync
38 - Floating foot fix and stride length improvements
39 - Predict character movement for foot traces
40 - Basic foot spline
41 - Dynamic cycle time
42 - Swing time as a percentage
43 - Foot landing spot prediction improvement
44 - Minimum stride time
45 - Velocity based spline diagram
46 - Advanced foot spline
47 - Minimum cycle time and Z lift tweaks
48 - Swing time tweaks
49 - Clamping the IK distance to prevent popping