1. Section Introduction
2.1 ammo pickup fx concept.zip
2. Concept Overview
3. Concept Timelapse
4.1 Ammo Pickup - Textures.zip
4. Texture Creation - Substance Designer
5.1 Ammo Pickup - Meshes.zip
5. Mesh Creation - Blender
6. Importing Assets to Unreal
7. Materials Part 1 - Ammo Icons
8. Materials Part 2 - Energy Cone
9. Materials Part 3 - Material Instances and Finalization
10. Niagara Part 1 - Continuous Polygon Particles
11. Niagara Part 2 - Energy Cone and System Balance
12. Niagara Part 3 - Rotating Ammo Icons
13. Niagara Part 4 - Deactivation Polygon Particles
14. Blueprints Part 1 - Preparing Ammo Pickup Material
15. Blueprints Part 2 - Construction Script
16. Blueprints Part 3 - Gameplay Logic
17. Blueprints Part 4 - Child Blueprint
18. Assignment