06-01. Introduction To The Dungeon Section
06-02. Material Overview
06-03. Texture Type Overview
06-04.1 Lecture State Change.html
06-04.2 HDRI Haven.html
06-04. Lighting Your Scene With An HDRI
06-05.1 Texturify.html
06-05.2 Textures.html
06-05.3 Lecture State Change.html
06-05.4 Open Game Art.html
06-05.5 CC0 Textures.html
06-05.6 Texture Haven.html
06-05. Importing An Image As A Plane
06-06.1 Lecture State Change.html
06-06. Exporting With Textures
06-07.1 Lecture State Change.html
06-07. Blocking Out Your Pieces
06-08.1 Lecture State Change.html
06-08. Fixing Issues Now Not Later
06-09.1 Lecture State Change.html
06-09. Testing Our Test Pieces
06-10.1 Lecture State Change.html
06-10. Making The Pillar
06-11.1 Lecture State Change.html
06-11. Adding Wall Detail
06-12.1 Lecture State Change.html
06-12. Adding Detail To The Other Pieces
06-13.1 Lecture State Change.html
06-13. Looking At Everything Together
06-14.1 Lecture State Change.html
06-14. UV Mapping Overview
06-15.1 Lecture State Change.html
06-15. Unwrapping An Open Mesh
06-16.1 Lecture State Change.html
06-16. Unwrapping A Closed Mesh
06-17.1 Lecture State Change.html
06-17. Mirroring And Pinning UVs
06-18.1 Lecture State Change.html
06-18. Unwrapping The Rest Of The Scene
06-19.1 Lecture State Change.html
06-19. Making The Vault Roof Piece
06-20.1 Lecture State Change.html
06-20. Export, Testing And Fixing
06-21.1 Lecture State Change.html
06-21. Making A Victorian Lamp
06-22. Additional Ceiling Pieces
06-23. Ceiling Pieces Challenge
06-24.1 Lecture State Change.html
06-24. Checking, Naming and Exporting
06-25. End Of The Dungeon Section