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دسته بندی دوره ها

Learn To Code By Making a 2D Platformer in Unity & C#

سرفصل های دوره

Game development made easy. Learn C# with Unity and create your very own 2D Platformer!


01 - Introduction
  • 001. Introduction
  • 002. Project Starting Assets.html

  • 02 - Getting Started
  • 003. Unity Version Note
  • 004. Introduction To Unity
  • 005. Setting Up Project & Importing Assets

  • 03 - The Player
  • 006. Adding Player
  • 007. Sorting Sprites with Layers
  • 008. Giving Player Physics
  • 009. Creating a Script
  • 010. Moving The Player
  • 011. Jumping
  • 012. Improving Gameplay Feel
  • 013. Stop Unlimited Jumping
  • 014. Adding Double Jump
  • 015. Animating The Player
  • 016. CHALLENGE - ANIMATE RUN & JUMP
  • 017. Switching Animations
  • 018. Controlling The Animator Through Code
  • 019. Changing Direction

  • 04 - The Camera
  • 020. Camera Control
  • 021. Adding Parallax for Depth
  • 022. Clamping Camera Vertically
  • 023. CHALLENGE - PARALLAXING VERTICALLY

  • 05 - Making a Level
  • 024. Creating a Tile Palette
  • 025. Drawing a Level With Tilemaps
  • 026. Moving Objects Between Levels With Prefabs

  • 06 - Health System
  • 027. Adding Spikes
  • 028. Creating a Health System
  • 029. Detecting Spikes Hitting The Player
  • 030. Damaging The Player
  • 031. Setting Up Health UI
  • 032. Updating Health UI
  • 033. CHALLENGE - SHOWING HALF HEARTS
  • 034. Adding Invincibility
  • 035. Displaying Invincibility
  • 036. Adding Knockback
  • 037. CHALLENGE - ADD HURT ANIMATION WHEN PLAYER IS HIT

  • 07 - Checkpoints & Respawning
  • 038. Making Checkpoints
  • 039. Deactivating Checkpoints
  • 040. Storing Spawn Position
  • 041. Respawning The Player
  • 042. CHALLENGE - KILL THE PLAYER OUTSIDE HEALTH SYSTEM

  • 08 - Pickups
  • 043. Collecting Gems
  • 044. Health Pickup
  • 045. Adding Gems To UI
  • 046. Adding a Pickup Effect
  • 047. Showing Player Death Effect

  • 09 - Making Enemies
  • 048. Creating Our First Enemy
  • 049. Setting Up Movement
  • 050. Moving The Frog
  • 051. Adding Pauses
  • 052. Animating Enemy Movement
  • 053. Editing Animation Curves
  • 054. Defeating Enemies
  • 055. Bouncing On Enemy
  • 056. Dropping Health Pickups
  • 057. Making Enemy Hurt The Player

  • 10 - Audio
  • 058. Playing Sound Effects
  • 059. CHALLENGE - ADD SOUND EFFECTS
  • 060. Adjusting Sound Effects
  • 061. Adding Music & Audio Mixing

  • 11 - Menus
  • 062. Creating a Title Screen
  • 063. Making The Menu Work
  • 064. Doing a Test Build
  • 065. Laying Out Pause Menu
  • 066. Pausing The Game
  • 067. Fixing Pausing Issues
  • 068. Adding a Fading Black Screen

  • 12 - Levels
  • 069. Setting up Level Ending
  • 070. Making the Level End
  • 071. Creating a Reusable Level Pack
  • 072. CHALLENGE - MAKE TWO LEVELS

  • 13 - Level Select
  • 073. Setting Up The Level Select Map
  • 074. Creating Map Points
  • 075. Moving Around Level Select Screen
  • 076. Following The Players Movement
  • 077. Loading Levels
  • 078. Adding Locked Levels
  • 079. Unlocking Levels
  • 080. Displaying Level Names
  • 081. Showing Gems Earned & Time Played
  • 082. Saving Gems Earned & Time Played
  • 083. Only Saving Best Gems & Time
  • 084. Showing Badges
  • 085. Loading To Correct Point
  • 086. CHALLENGE - ADD SOUND TO OVERWORLD
  • 087. Switching Music On Level End
  • 088. Add continuing to Title Screen

  • 14 - More Level Mechanics
  • 089. One Way Platforms
  • 090. Moving Platforms
  • 091. Keeping Player On Moving Platform
  • 092. Setting Up Flying Enemy
  • 093. Attacking The Player
  • 094. CHALLENGE - MAKE THE FLYING ENEMY HURT THE PLAYER
  • 095. Bounce Pad
  • 096. Adding a Switch
  • 097. FINAL CHALLENGE - ADD A SLAMMER

  • 15 - Boss Battle
  • 098. Setting Up the Boss with Animations
  • 099. Setting up The Boss Basics
  • 100. Creating a State Machine
  • 101. Switching States
  • 102. Making Our Boss Move
  • 103. Connecting Animations
  • 104. Creating a bullet
  • 105. Firing Bullets
  • 106. Hitting the Boss
  • 107. Laying Down Mines
  • 108. Removing Mines Between Hits
  • 109. Damaging & Defeating The Boss
  • 110. Showing Objects After Defeat
  • 111. Beginning The Battle & Controlling Boss Audio
  • 112. Creating a Victory Screen

  • 16 - Finalising
  • 113. The Final Build
  • 114. Course End

  • 17 - EXTRAS
  • 115. EXTRA Complete Course Project Files.html

  • Project Files
  • 2D-Platformer-Assets-Udemy.zip
  • Udemy-2D-Platformer-Final-Project.zip
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