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Learn To Create A Roguelike Game In Unity

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Game development made easy. Learn C# using Unity and create your very own classic RPG!


1. Introduction
  • 1.1 Udemy Roguelike Starter Package.zip
  • 1. Introduction

  • 2. Setup
  • 1. The Unity Layout
  • 2.1 Udemy Roguelike Starter Package.zip
  • 2. Project Setup
  • 3. Setting Up Spritesheet

  • 3. Controlling The Player
  • 1. Creating The Player
  • 2. Intro to Scripting
  • 3. Moving the Player
  • 4. Hitting Solid Objects
  • 5. Aiming The Gun
  • 6. Switching Directions
  • 7. Animating The Player
  • 8. Limiting Player Movement

  • 4. Shooting
  • 1. Making Bullets
  • 2. Shooting Bullets
  • 3. Auto-Firing Bullets
  • 4. Bullet Impact Effects

  • 5. Making Enemies
  • 1. Creating & Moving Enemy
  • 2. CHALLENGE - ANIMATE THE ENEMY
  • 3. Damaging Enemies
  • 4. Death Splatters
  • 5. CHALLENGE - ENEMY HURT EFFECTS
  • 6. Making Enemies Fire
  • 7. Enemy Bullets
  • 8. Collision Layers
  • 9. Shooting While In Range

  • 6. Health & Damage
  • 1. Player Health System
  • 2. Setting Up Healthbar UI
  • 3. Improving Healthbar appearance
  • 4. Showing Death Screen
  • 5. Adding Temporary Invincibility
  • 6. Adding Static Dangers

  • 7. Dashing & Smashing
  • 1. Dashing
  • 2. Animating The Dash
  • 3. CHALLENGE - MAKE THE PLAYER INVINCIBLE WHILE DASHING
  • 4. Breaking Boxes
  • 5. Adding Broken Pieces
  • 6. Moving Broken Pieces

  • 8. Pickups
  • 1. Assigning Sprite Layers
  • 2. Automatically Assigning Sort Order
  • 3. Creating Health Pickups
  • 4. Dropping Items Randomly

  • 9. Audio
  • 1. Adding Music
  • 2. Adding Sound Effects
  • 3. CHALLENGE - ASSIGN SOUND EFFECTS
  • 4. Fixing Object Interactions

  • 10. Making Rooms
  • 1. Making Rooms with Tilemaps
  • 2. Making Tiles Solid
  • 3. Setting up Multiple Rooms
  • 4. Creating the Camera Controller
  • 5. Entering Rooms
  • 6. Making Doors
  • 7. Clearing A Room
  • 8. CHALLENGE - MAKE A SIMPLE LEVEL SEQUENCE

  • 11. Level Flow
  • 1. Completing A Level
  • 2. Adding A Delay To Level Ending
  • 3. Stopping Player Moving At Level End
  • 4. Fading In & Out Of Levels

  • 12. Menus
  • 1. Creating Title Screen
  • 2. Creating Victory Screen
  • 3. Updating Death Screen
  • 4. Adding A Pause Menu
  • 5. Building Your Game

  • 13. Generating Procedural Levels
  • 1. Understanding Level Generation
  • 2. Creating The Start Room
  • 3. Moving The Generator
  • 4. Generating More Rooms
  • 5. Stopping Rooms Overlapping
  • 6. Tracking Generated Rooms
  • 7. Setting up Outlines for Connecting Rooms
  • 8. Serializing Classes
  • 9. Generate Room Outlines
  • 10. Creating Outline Tilemaps
  • 11. Creating Room Centers
  • 12. Setting Outline Doors
  • 13. Adding Centers to Generation
  • 14. Making Generator Playable

  • 14. More Enemies
  • 1. Setting Up Different Enemies
  • 2. Running Away Enemy
  • 3. Wandering Enemy
  • 4. Patrolling Enemy
  • 5. CHALLENGE - MAKE MORE ROOM CENTERS WITH NEW ENEMIES

  • 15. Money System
  • 1. Adding Coin Tracking
  • 2. Collecting Coins
  • 3. CHALLENGE - ADD COINS TO UI
  • 4. Making Coins Drop

  • 16. Shops
  • 1. Creating A Shop Item
  • 2. Buying From Shop
  • 3. Upgrading Health In Shop
  • 4. Adding Shops to Level Generation

  • 17. Maps
  • 1. Showing Minimap
  • 2. Revealing Rooms on Entry
  • 3. Activating Big Map
  • 4. Adding Map Instructions

  • 18. Weapons System
  • 1. Adapt Shooting System
  • 2. Limiting Fire Rate
  • 3. Creating Different Weapons
  • 4. Switching Weapons
  • 5. Adding Weapon UI elements
  • 6. Collecting Weapons
  • 7. Spawning Weapons From Chests
  • 8. CHALLENGE - ADDING GUN ROOM TO GENERATION
  • 9. Buying Weapons From The Shop

  • 19. Level Tracking
  • 1. Moving Between levels
  • 2. Tracking character stats between levels
  • 3. Keeping Weapons between levels
  • 4. CHALLENGE - IMPORTANCE OF TESTING

  • 20. Multiple Characters
  • 1. Setting Up Character Select Area
  • 2. Adding Characters
  • 3. Switching Characters
  • 4. Re-activating Characters
  • 5. CHALLENGE - ADD MORE CHARACTERS
  • 6. Unlocking Characters
  • 7. Saving Unlocked Characters
  • 8. Relocking Characters
  • 9. Making Sure Multiple Players Dont Appear

  • 21. Boss Battle
  • 1. Creating Boss Level
  • 2. Setting Up The Boss
  • 3. Creating Action Sequence
  • 4. Making Actions Happen
  • 5. Adding Boss Health & Damage
  • 6. Showing Boss Health
  • 7. Switching Between Sequences

  • 22. Finishing The Game
  • 1. Final Checks & Final Build

  • 23. EXTRAS
  • 1.1 Udemy Dungeon Gunner (Final Project).zip
  • 1. Completed Project Files.html
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