00. Preview
01. Researching Base Specifications
02. 3D Sketching in Adobe Oculus Medium Part - 1
03. 3D Sketching in Adobe Oculus Medium Part - 2
04. VR for Rapid Design Thumbnailing
05. Refining the Overall Shape in ZBrush
06. Modeling the Hull and Cockpit Part - 1
07. Modeling the Hull and Cockpit Part - 2
08. Modeling the Legs Part - 1
09. Modeling the Legs Part - 2
10. Modeling the Legs Part - 3
11. Modeling the Guns Part - 1
12. Modeling the Guns Part - 2
13. Modeling the Guns Part - 3
14. UVing the Mech Part - 1
15. UVing the Mech Part - 2
16. Texturing the Mech in Substance Painter Part - 1
17. Texturing the Mech in Substance Painter Part - 2
18. Lookdev and Rendering in KeyShot
19. Compositing in Photoshop