01. Reference Gathering & Skull Anatomy Basics
02. Setting up ZBrushoutput
03. Initial Skull Blockout & DynaMesh Workflow
04. Using Boolean to Create SubTools & Boney Forms
05. Creating Teeth for the Skull
06. Further Sculpting & Landmark Placement
07. Setup ZRemesher on DynaMesh SubTools
08. Finalizing the Skull Sculpt
09. PolyPainting & Exploring Passes
10. Preparing Meshes for Maya
11. Setting up the Lighting & Render Scene
12. Final Render in Maya
13. Final Composite in Photoshop