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3D Video Game Environment Art Bootcamp

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A step-by step bootcamp to create a professional 3D environment for video games in as little as 12 weeks


1 - Project Kickoff
  • 1 - Project Objectives
  • 1 - Quick-Start-Guide-READ-ME.pdf
  • 2 - Tips on Choosing an Environment
  • 2 - bootcamp-example-environments.zip
  • 3 - The Four Pillars of Success
  • 4 - Milestone Assignment Initial PureRef Board
  • 4 - bootcamp-example-environments.zip
  • 4 - first-pass-purref-board-example.zip

  • 2 - Week 2 Story Is King
  • 5 - Start with the Story
  • 5 - Week-2-Story-is-King.pptx
  • 6 - Tell a Personal Story
  • 7 - Creating a Sense of Awe
  • 8 - Expanding on The Story
  • 9 - Creating Narrative
  • 10 - 2nd-pass-purref-board-template.zip
  • 10 - Environment-Artist-Story-Template.pdf
  • 10 - Milestone Assignment Story Template
  • 10 - UE5-Mannequin-FBX-Only.zip
  • 10 - UE5-Mannequin-Rigged-Maya.zip
  • 10 - week-2-example.zip

  • 3 - Week 3 Greyboxing and Proxy Modeling
  • 11 - Week-3-Greybox-Blockout.pptx
  • 11 - What is Greyboxing and How do we use it
  • 12 - Greyboxing and its Uses
  • 13 - Composition Techniques
  • 14 - Tangents And How to Avoid Them
  • 15 - Tangents And How to Avoid Them
  • 16 - Getting Started and General Tips
  • 17 - Setting Up
  • 18 - Exporting Asset Tips
  • 19 - Exporting Assets to UE5
  • 20 - Milestone Assignment
  • 20 - UE5-Mannequin-FBX-Only.zip
  • 20 - UE5-Mannequin-Rigged-Maya.zip
  • 20 - stage-3-example.zip

  • 4 - Week 4 UE5 Lumin Lighting
  • 21 - Let There Be Light
  • 21 - Week-4-Lumin-Lighting.pptx
  • 22 - Aspects of Light
  • 23 - Introducing Lumin Lighting in UE5
  • 24 - Getting Started With Lumin
  • 25 - Directional Light
  • 26 - Indirect Lighting
  • 27 - Artificial Lights
  • 28 - IES and Animated Light Functions
  • 29 - Fill Lights
  • 30 - GPU light mass
  • 31 - Relighting Portfolio Pieces
  • 32 - Milestone Assignment First Lighting Pass

  • 5 - Week 5 Tileable Textures
  • 33 - Tileable Textures Basics
  • 33 - Week-5-Tile-Able-Textures.pptx
  • 34 - Texel Density
  • 35 - Aligning Textures
  • 36 - Working With Tileing
  • 37 - Adding Details to Tileable Textures
  • 38 - Cutting Details Into Tileable Textures
  • 39 - Things to Avoid With Tileable Textures
  • 40 - Milestone Assignment Room Textured

  • 6 - Week 6 Baking and Unwrapping
  • 41 - Introduction and Preparing the Mesh
  • 42 - Unwrapping a Cylindrical Object
  • 43 - Unwrapping Best Practices
  • 44 - Preparing For Baking
  • 45 - Baking in Marmoset Toolbag 4
  • 46 - Exporting to Substance Painter
  • 47 - Exporting to Substance Painter
  • 48 - Milestone Assignment Hero Prop 1

  • 7 - Detailing a Scene with Decals and SFX
  • 49 - Stickers and Decals
  • 50 - Enhancing Details
  • 51 - Creating the Base Layer
  • 52 - Adding Details
  • 53 - Working with Roughness
  • 54 - Adding Wear and Tear
  • 55 - Summary Example
  • 56 - Closing Tips and Advice
  • 57 - Milestone Assignment 2nd Hero Asset 2nd Pass Lighting

  • 8 - Zbrush for Environment Art
  • 58 - Intro and Analyzing Reference
  • 59 - Preparing the Model for Sculpting
  • 60 - Getting Started with Dynamesh
  • 61 - Sculpting Details
  • 62 - Using Alphas
  • 63 - Decimation Master and Low Poly
  • 64 - Merging Assets and Sculpting Cracks
  • 65 - Conclusion
  • 66 - Milestone Assignment Third Hero Prop

  • 9 - Photogrammetry
  • 67 - What is Photogrammetry
  • 68 - What you Need to Get Started
  • 69 - Photographing your Subject
  • 70 - Getting Started With Reality Capture
  • 71 - Generating a Mesh in Reality Capture
  • 72 - Processing the Mesh in Zbrush
  • 73 - Unwrapping Baking and Final Model
  • 74 - Milestone Assignment Third Pass Lighting Medium Assets

  • 10 - Decals and Their Uses
  • 75 - Introduction to Decals
  • 76 - Many Uses of Decals
  • 77 - Working with Material Instances
  • 78 - Other Types of Decals
  • 79 - Working With Fog
  • 80 - QA
  • 81 - Milestone Assignment Decal Pass

  • 11 - Post Process
  • 82 - Post Process Settings
  • 83 - Working With Exposure
  • 84 - Bloom and Chromatic Aberration
  • 85 - Global Illumination and Reflections
  • 86 - Lens Effects
  • 87 - Color Grading and LUT
  • 88 - QA
  • 89 - Milestone Assignment Environment Mood

  • 12 - Portfolio Renders
  • 90 - Taking HighResolution Screenshots
  • 90 - Week-12-Final-Renders.pptx
  • 91 - Editing Screenshots in Photoshop
  • 92 - Unsharp Mask and Depth of Field
  • 93 - Rendering Portfolio Videos
  • 94 - Creating Thumbnails for Artstation
  • 95 - QA
  • 96 - Milestone Assignment Final Portfolio Post
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    ایمیل شما:
    تولید کننده:
    مدرس:
    شناسه: 19406
    حجم: 10805 مگابایت
    مدت زمان: 669 دقیقه
    تاریخ انتشار: ۲۱ شهریور ۱۴۰۲
    دسته بندی محصول
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    139,000 تومان
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