001 Explosion Studies
002 Starting the Explosion
003 Explosion Mesh
004 Erosion Shader Part 1 - Erosion
005 Erosion Shader Part 2 - Voronoi and Dissolve
006 Erosion Shader Part 3 - Vertex Animation
007 Rest of the Explosion Body
008 Particles Impact
009 Simple Particle Shader
010 Particles Floating
011 Ring of Smoke - Mesh
012 Ring of Smoke - Particle System
013 Ring of Smoke - Texture
014 Erosion Texture Shader
015 Smoke Rings
016 Orange Rings
017 Impact Flipbook Part 1 - Frame 3
018 Impact Flipbook Part 2 - Frame 1 and 2
019 Impact Flipbook Part 3 - Last Frame and Export
020 Impact Flipbook Particle System
021 Material Maker Overview
022 Ground Crack Part 1
024 Ground Crack Part 3 - Export
025 Using the Ground Crack
026 Parallax Occlusion Shader
027 Ground Impact Part 1 - Voronoi Nodes
028 Ground Impact Part 2 - Noise Nodes
029 Using the Ground Impact
030 Floating Particles near Ground Crack
031 Smoke Trail Mesh
032 Erosion Texture Shader - Mask
033 Erosion Texture Shader - Distortion
034 Smoke Trails Improvements
035 Smoke Trails Placements
036 Orange Floating Rings
037 Particles with Smoke Trail
038 Arched Projectile
039 Color Variations