00001 The Course Overview
00002 Installing Unity Hub
00003 Installing the Unity Editor
00004 Creating a New Project
00005 Overview of Unity Interface
00006 Project Overview
00007 Applications of Virtual Reality
00008 Virtual Reality Landscape and the Differences Between the Main Devices
00009 How Users See in Virtual Reality
00010 Setup for VR Development
00011 Installing VRTK
00012 Creating a Testbed Level
00013 Emitting Pointers
00014 Implementing a Teleport System
00015 Creating the Gun Prefab
00016 Automatically Pick Up the Weapon
00017 Customizing the Weapon s Appearance
00018 Extending Gun Behavior with C and Inheritance
00019 Implementing Sound and Haptic Feedback
00020 Overview of an Enemy AI
00021 Damaging the Enemy
00022 Animating the Enemy
00023 Enemy Movement Using NavMeshes and State Machines
00024 Implementing the Enemy Attack State
00025 Importing ProBuilder
00026 Greyboxing a Level with ProBuilder
00027 Applying Textures to Environments
00028 Effectively Lighting Your Scene
00029 Using Triggers for Gameplay Effects
00030 Overlay UI versus World Space
00031 Displaying Information via Text
00032 Updating UI Elements Through Code
00033 Building the Main Menu
00034 Scripting UI Interactions
00035 Introducing the Rendering Statistics Menu and Profiler
00036 Creating a Texture Atlas
00037 Optimizing Mesh Polycounts with Blender and LOD Groups
00038 Occlusion Culling
00039 Bake Lighting