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دسته بندی دوره ها

Ultimate 3D Environment Animation Course – Blender

سرفصل های دوره

A complete guide to creating photorealistic environments using Blender, Substance Painter, SpeedTree, and Resolve


1. Course Introduction
  • 1. Introduction

  • 2. Chapter 1, Reference Gathering
  • 1. Chapter 1 Overview
  • 2. Chapter 1, Part 1, Reference Gathering

  • 3. Chapter 2, Blockout
  • 1. Chapter 2 Overview
  • 2. Chapter 2, Part 1, Blockout

  • 4. Chapter 3, Refining the Blockout
  • 1. Chapter 3 Overview
  • 2. Chapter 3, Part 1, Walls + Window Holes + Door Holes
  • 3. Chapter 3, Part 2, Porch Refinement
  • 4. Chapter 3, Part 3, Window Frames + Door Frames + Trims
  • 5. Chapter 3, Part 4, Eave + Roof Refinement + Attic Window
  • 6. Chapter 3, Part 5, Porch HP
  • 7. Chapter 3, Part 6, Wall High Poly
  • 8. Chapter 3, Part 7, Window High Poly
  • 9. Chapter 3, Part 8, Door High Poly
  • 10. Chapter 3, Part 9, Top Window + Finishing All High Poly

  • 5. Chapter 4, UV Unwrapping
  • 1. Chapter 4 Overview
  • 2. Chapter 4, Part 1, UV Unwrap

  • 6. Chapter 5, Texel Density
  • 1. Chapter 5 Overview
  • 2. Chapter 5, Part 1, Calculating Texel Density
  • 3. Chapter 5, Part 2, Applying Texel Density + Combining Meshes + Organizing

  • 7. Chapter 6, Exporting and Importing
  • 1. Chapter 6 Overview
  • 2. Chapter 6, Part 1, Material Assignment
  • 3. Chapter 6, Part 2, Export Prep + Exporting + Importing + Baking

  • 8. Chapter 7, Texture Analyzation + Gathering + Creation
  • 1. Chapter 7 Overview
  • 2. Chapter 7, Part 1, Reference Analyzation
  • 3. Chapter 7, Part 2, Texture Gathering
  • 4. Chapter 7, Part 3, Texture Creation

  • 9. Chapter 8, Substance Painter
  • 1. Chapter 8 Overview
  • 2. Chapter 8, Part 1, Substance Painter Introduction
  • 3. Chapter 8, Part 2, Texturing The Wall
  • 4. Chapter 8, Part 3, Export Settings + Previewing Wall in Blender
  • 5. Chapter 8, Part 4, Porch Texturing
  • 6. Chapter 8, Part 5, Finishing The House
  • 7. Chapter 8, Part 6, Roof
  • 8. Chapter 8, Part 7, Roof + Glass
  • 9. Chapter 8, Part 8, Chimney + Backwalls

  • 10. Chapter 9, Lighting Experiments
  • 1. Chapter 9 Overview
  • 2. Chapter 9, Part 1, Lighting Experiments

  • 11. Chapter 10, Terrain
  • 1. Chapter 10 Overview
  • 2. Chapter 10, Part 1, Terrain
  • 3. Chapter 10, Part 2, Terrain Material

  • 12. Chapter 11, Foliage
  • 1. Chapter 11 Overview
  • 2. Chapter 11, Part 1, Talking about Graswald + Importing + Proxy Creation
  • 3. Chapter 11, Part 2, Scattering with Geometry Nodes
  • 4. Chapter 11, Part 3, Finishing the Chunk
  • 5. Chapter 11, Part 4, Adjusting the Field + Optimizing
  • 6. Chapter 11, Part 5, Showing off final projects field

  • 13. Chapter 12, Concepting
  • 1. Chapter 12 Overview
  • 2. Chapter 12, Part 1, Concepting Breakdown

  • 14. Chapter 13, SpeedTree
  • 1. Chapter 13 Overview
  • 2. Chapter 13, Part 1, Introduction to SpeedTree
  • 3. Chapter 13, Part 2, Spruce Breakdown

  • 15. Chapter 14, Editing our Tree + Optimizing + Scattering
  • 1. Chapter 14 Overview
  • 2. Chapter 14, Part 1, Importing from SpeedTree + Scattering
  • 3. Chapter 14, Part 2, Actual Projects Tree Scatter

  • 16. Chapter 15, The Fence
  • 1. Chapter 15 Overview
  • 2. Chapter 15, Part 1, Fence Creation
  • 3. Chapter 15, Part 2, Fence in the Final Scene

  • 17. Chapter 16, Grass Animation
  • 1. Chapter 16 Overview
  • 2. Chapter 16, Part 1, Geometry Nodes
  • 3. Chapter 16, Part 2, Displacement

  • 18. Chapter 17, Camera Animation
  • 1. Chapter 17 Overview
  • 2. Chapter 17, Part 1, Camera Animation

  • 19. Chapter 18, Rendering
  • 1. Chapter 18 Overview
  • 2. Chapter 18, Part 1, Render Settings + Mist Pass

  • 20. Chapter 19, Color Grading
  • 1. Chapter 19 Overview
  • 2. Chapter 19, Part 1, Color Grading

  • 21. Course Outro
  • 1. Course Outro
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