26. Arnold Shader Network
27. Standard Surface - Base
28. Standard Surface - Specular
29. Standard Surface - Transmission
30. Standard Surface - Subsurface Scattering
31. Standard Surface - Coat
32. Standard Surface - Sheen
33. Standard Surface - Thin Film
34. Standard Surface - Emission
35. Standard Surface - Geometry, Advanced, ID
36. Bump, Normal Mapping, and Round Corners
37. Subdivision and Displacement Mapping
38. Standard Surface - How to Create Basic Shaders
39. Standard Surface - Human Skin
40. Standard Hair
41. Car Paint Shader
42. Toon Shader
43. Layer and Mix
44. Flat, Lambert, and Two-Sided
45. Color Jitter
46. Triplanar
47. Ray Switch
48. AO and Curvature
49. Shadow Matte
50. Substance Shader
51. Utility Shader
52. Clip Geo
53. Color, Conversion, Math, and Shading State
54. User Data Nodes
55. Utility Nodes
56. Texture Nodes and C4D Shaders
57. Reading Mograph and Field Colors