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The Ultimate Hyper-Casual Guide With Unity

سرفصل های دوره

Learn How To Make Hyper Casual Games With Unity


1. Introduction
  • 1. Showreel
  • 2. Download Unity And Looking At Its Interface
  • 3. How To Move In Unity Scene

  • 2. C# From Scratch
  • 1. Variables
  • 2. Operations With Variables
  • 3. Functions
  • 4. Conditional Statements
  • 5. Loops
  • 6. Arrays
  • 7. Arrays And Functions
  • 8. Classes And Objects
  • 9. Constructors
  • 10. Passing Values And References To Function Parameters
  • 11. Getter And SetterPublic or Private
  • 12. Inheritance
  • 13. Monobehaviour
  • 14. Static Variables And Functions
  • 15. Coroutine
  • 16. Enumerations
  • 17. Arrays And List

  • 3. The Fish Master
  • 1.1 The-Fish-Master-Assets.zip
  • 1.2 The-Fish-Master-Complete-Project.zip
  • 1. Importing Assets
  • 2. Preparing the Hook
  • 3. Hook X Movement
  • 4. Movement Y Hook
  • 5. Fish
  • 6. Spawner
  • 7. Hooking Fishes
  • 8. Main UI
  • 9. Idle Manager
  • 10. Game Screen
  • 11. Finishing Our Game

  • 4. Paint Hit
  • 1.1 Paint-Hit-Assets.zip
  • 1.2 Paint-Hit-Complete-Project.zip
  • 1. Importing Assets
  • 2. Ball
  • 3. Make A New Circle
  • 4. Color Changer
  • 5. Making A New Circle
  • 6. Adding More Circle Scripts
  • 7. Level Handler Script
  • 8. Color Script
  • 9. Making Hurdles
  • 10. Gameplay UI
  • 11. Balls And Hearts
  • 12. Finishing Gameplay UI
  • 13. Level Complete Screen
  • 14. Pause And Fail Screen
  • 15. Main Menu And Start Game
  • 16. Details

  • 5. Angry Blocks
  • 1.1 Angry-Block-Assets.zip
  • 1.2 Angry-Block-Complete-Project.zip
  • 1. Importing Assets
  • 2. Setting Up Our Project Or Cannon
  • 3. Setting Up Our ShootScript
  • 4. Finishing Our ShootScript
  • 5. Shooting And Creating Ground
  • 6. Spawning Level
  • 7. Blocks
  • 8. Changing Levels
  • 9. Camera Transitions
  • 10. Shot Count
  • 11. Shot Count Text
  • 12. Balls Count And Block Text
  • 13. Extra Ball Bar
  • 14. Setting Up For Gameover
  • 15. Gameover UI
  • 16. Adding Sound And Finishing Gameover
  • 17. Pause
  • 18. Score And HighScore

  • 6. Color Helix
  • 1.1 Color-Helix-Assets.zip
  • 1.2 Color-Helix-Complete-Project.zip
  • 1. Importing Assets
  • 2. Implementing Touch
  • 3. Helix And Cylinder
  • 4. Ball Movement
  • 5. Wall
  • 6. Camera Follow
  • 7. Colors
  • 8. More About Colors
  • 9. Spawning Walls
  • 10. Adding Finish Line And Collider
  • 11. ColorBump
  • 12. Generate Level
  • 13. Star ColorBump
  • 14. Changing Color And Finish Line
  • 15. Adding Smaller Wall
  • 16. Adding Levels
  • 17. Game Over
  • 18. Flashback
  • 19. Score
  • 20. UI Score And Pointdisplay
  • 21. Level UI (Part 1)
  • 22. Level UI (Part 2)
  • 23. Soundfx

  • 7. Stack Ball
  • 1. Stack Fall Analyse
  • 2. Preview Of The Stack Fall
  • 3.1 Stack-Ball-3D-Complete-Project.zip
  • 3.2 Stack-Ball-Assets.zip
  • 3. Adding Sprites And Players Movement
  • 4. Level Spawner
  • 5. Destroying
  • 6. Level Spawner Ramping Up Difficulty
  • 7. Player Invincible
  • 8. Stack Part Controller And Stack Controller
  • 9. Player State And Level Increase
  • 10. ScoreManager
  • 11. SoundManager
  • 12. Game UI
  • 13. Scripting Game UI
  • 14. Fire Effect
  • 15. Home UI
  • 16. Ignore UI
  • 17. Finish UI
  • 18. Gameover UI
  • 19. Players Effect
  • 20. Colors

  • 8. Color Bump
  • 1. Color Bump Analyse
  • 2. Preview Of The Color Bump
  • 3.1 Color-Bump-Assets.zip
  • 3.2 Color-Bump-Complete-Project.zip
  • 3. Importing Assets And Players Movement-
  • 4. Camera Follow And Players Bounds
  • 5. How To Make Levels
  • 6. Cylinder Movement And Fixing Project
  • 7. Player Start, Death And Background
  • 8. Start And Finish
  • 9. Generate Lighting
  • 10. InGame UI GameManager
  • 11. GameManager
  • 12. Player Game Over
  • 13. Fixing Bugs And Adding Trail

  • 9. Mr.Bullet
  • 1. Mr.Bullet Analyse
  • 2. Preview Of Mr.Bullet
  • 3.1 Mr.Bullet-Assets.zip
  • 3.2 Mr.Bullet-Complete-Project.zip
  • 3. Improt Assets And Adding A Player
  • 4. Adding Laser To The Gun And Environment
  • 5. Player Aim
  • 6. Player Shoot
  • 7. Enemy Ninja Part 1
  • 8. Enemy Ninja Part 2
  • 9. Creating Props
  • 10. Using Props (Plank, Boxplank)
  • 11. Creating Tnt Explosion
  • 12. GameManager
  • 13. Game UI And Bullet
  • 14. Gameover And Crosshair
  • 15. WinScreen UI
  • 16. Script WinScreen
  • 17. Making Levels
  • 18. SoundManager
  • 19. Main Menu UI
  • 20. Scripting Level System
  • 21. Fade From Scene to Scene

  • 10. Run Race 3D
  • 1. Run Race 3D Analyse
  • 2. Preview Of The Run Race 3D
  • 3.1 Run-Race-3D-Complete-Projcet.zip
  • 3.2 Run-Race-3D-Sprites.zip
  • 3. Importing Sprites And Setting Up Scene
  • 4. Players Movement
  • 5. Player Jump
  • 6. Wall Jump And Turn
  • 7. Double Jump
  • 8. Wall Slide
  • 9. Animations
  • 10. Turn Mechanic
  • 11. Making Our First Level
  • 12. Camera Follow
  • 13. AIController
  • 14. Checkpoint
  • 15. Ranking System
  • 16. Who Is At 1st Place
  • 17. Declaring A Winner
  • 18. Finish Lane Makes Sense Now
  • 19. Real Time Leaderboard
  • 20. UI Leaderboard
  • 21. Scripting Game UI And Leader Board
  • 22. 3 2 1 Go
  • 23. Adding More Levels
  • 24. Trampoline
  • 25. Menu Manager
  • 26. Level System
  • 27. Player And Bot Names
  • 28. Camera Zoom In
  • 29. Creating Character Selection
  • 30. Scripting Character Selection
  • 31. Finishing Up Character Selection
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    تولید کننده:
    مدرس:
    شناسه: 17262
    حجم: 14890 مگابایت
    مدت زمان: 1886 دقیقه
    تاریخ انتشار: ۱۳ مرداد ۱۴۰۲
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