01 Introduction to the Course
02 Audio Volumes and Reverb
03 Nested Audio Volumes and Priority
04 Dynamic Reverb
05 Ambient Zones For Occlusion
06 Dynamic Occlusion With Ambient Zones
07 Occlusion with Simple Raycasting
08 Attenuation Functions and Custom Curves
09 Air Absorption
10 Spatialization - NonSpatialized Radius and Stereo Spread
11 Listener Focus
12 Sequence-based Sound Movement
13 Blueprint-based Sound Movement Using Splines
14 Vector-based Sound Movement
15 Switchable Listener Position
16 Cameras and the Listener Position
17 Conclusion and Next Steps