3.1 What we need from the render engine
3.1.2 Passes masks and saving exr files
3.2 Planning postproduction
3.3 The 3-step workflow
3.4 How to fix errors in 32bit
3.5 How to work with glasses - Part 1
3.6.1 How to pick the right sky photos
3.6.2 How to customize your sky
3.7.1 Sketching ideas with photos
3.7.2 Color matching
3.7.3 Different ways to cut out a photo
3.7.3.1 Different ways to cut out a photo - exercise
3.7.4 How to create custom brushes
3.7.5 Additional tips
3.8.1 How to work with glasses - part 2
3.8.2 Swimming pool reflections
3.8.3 Adding details using passes
3.8.4 Rendering again inside Photoshop
3.8.5 Improving vegetation with render passes
3.8.6.1 Improving materials with photos
3.8.6.2 Dirt and bump
3.9.1 Matching photos perspective
3.9.2 Matching photos- lighting And contrast
3.9.3 Matching photos- colors
3.9.4 Matching photos- Shadows
3.9.5 Matching photos- Reflections
3.10.1 Painting light on objects
3.10.2 God Rays
3.10.3 Car light trails
3.10.4 Relighting with a normal map
3.10.5 Bloom, glare and lens flares
3.10.6 From day to night
3.10.7 Adding rain
3.10.8 Adding snow
3.10.9 Adding fog
3.10.10 Faking warm-areas and fire
3.11.1 Final adjustments and color grading
3.11.2 Camera raw
3.12.1 Saving images
3.13.1 Final exercise 01
3.13.2 Final exercise 02
3.13.3 Final exercise 03
3.13.4 Final exercise 04