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Migrating from Flash to Toon Boom Harmony

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Migrate your animation workflow from Flash to Toon Boom Harmony. While these 2D animation programs are similar, the differences can really prevent an experienced Flash animator from making a smooth transition. Having a concise, go-to guide for comparison, as Dermot O' Connor provides here, is an enormous time saver. Join Dermot as he introduces the Flash tools and their Toon Boom equivalents and shows how to complete common drawing and animation tasks in Harmony, including onion skinning, pivoting and scaling, shape optimization, bitmap tracing, easing, tweening, IK rigging, facial animation, effects, and more. At the end of the course, he'll teach you how to edit audio and export your Toon Boom work as still images and movies.


00. Introduction
  • 001 Welcome
  • 002 What you should know before watching this course
  • 003 Using the exercise files

  • 01. Toolbar
  • 004 Setup, preferences, and project structure
  • 005 Selection and Subselection
  • 006 Free Transform
  • 007 Gradient Transform
  • 008 3D Rotation
  • 009 The Lasso tool
  • 010 The Pen tool
  • 011 Using text
  • 012 The Line tool
  • 013 Hairlines (invisible lines)
  • 014 Rectangle and Oval
  • 015 The Pencil tool
  • 016 The Brush tool
  • 017 Using bones
  • 018 Using the Paint Bucket
  • 019 Ink Bottle
  • 020 The Eyedropper tool
  • 021 The Eraser tool
  • 022 Width
  • 023 Hand and Zoom
  • 024 Using color
  • 025 The Snap tool

  • 02. Windows
  • 026 Align
  • 027 Information and Transform
  • 028 Color and Swatches
  • 029 Library
  • 030 Working in the timeline
  • 031 Using the camera

  • 03. Drawing and Design
  • 032 Drawings and exposures vs. keyframes
  • 033 Managing, renaming, and deleting drawings
  • 034 Managing exposures on Xsheet
  • 035 Onion Skin
  • 036 Cleaning up drawings with the Brush and Cutter tools
  • 037 Convert lines to fills
  • 038 Groups
  • 039 Pivot, scale, skew, and distort
  • 040 Flip vertical and flip horizontal
  • 041 Optimize shapes
  • 042 Distribute to layers
  • 043 Layer hierarchy (z-nudge)
  • 044 Arrange elements in depth
  • 045 Painting highlights, gradients, and shadows
  • 046 Working with the grid
  • 047 Trace bitmap
  • 048 Importing Flash SWF

  • 04. Animation
  • 049 Motion tweening (using keyframes)
  • 050 Guide layers
  • 051 Easing in and out
  • 052 Adding nested drawings
  • 053 Navigating through the timeline
  • 054 Shape tweening
  • 055 Advanced shape tweening
  • 056 Creating a body comp
  • 057 Creating a head and mouth comp
  • 058 Bones IK rig
  • 059 Fixing layer issues with z-depth
  • 060 Hand comp
  • 061 Eye blink
  • 062 Masking in Toon Boom Harmony Premium
  • 063 Masking in Toon Boom Harmony Essentials
  • 064 Completing the IK rig
  • 065 Copying and pasting frames, exposures, and drawings
  • 066 Duplicating characters and layers
  • 067 Symbols
  • 068 Opening an external library
  • 069 Effects
  • 070 Labels
  • 071 Camera moves

  • 05. Audio, Importing, and Exporting
  • 072 Importing and editing audio
  • 073 Importing images (via vector conversion)
  • 074 Exporting images and movies

  • 06. Conclusion
  • 075 Next steps
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