وب سایت تخصصی شرکت فرین
دسته بندی دوره ها

Make a Ninja Survival game for mobile in Unity® and Blender!

سرفصل های دوره

Learn to build a Ninja game for mobile in Unity®. Create the game's art from scratch in Blender.


1 - Introduction
  • 1 - Download Blender and Unity3D.html
  • 2 - Gameplay

  • 2 - T01 Introduction to Unity
  • 3 - 11 Introduction
  • 4 - 12 Unity Editor
  • 5 - 13 Moving a Cube
  • 6 - 14 Materials
  • 7 - 15 Lights
  • 8 - 16 Particle System
  • 9 - 17 Applying Physics
  • 10 - 18 Asset Store

  • 3 - T02 Introduction to Coding
  • 11 - 21 Introduction
  • 12 - 22 Variables
  • 13 - 23 Methods
  • 14 - 24 If Blocks
  • 15 - 25 Loops

  • 4 - T03 Introduction to Inputs
  • 16 - 31 Introduction
  • 17 - 32 Key Presses
  • 18 - 33 Moving a Player
  • 19 - 34 Jumping
  • 20 - 35 Moving Forward
  • 21 - 36 Cycling Cameras

  • 5 - T04 Introduction to Prefabs
  • 22 - 41 Introduction
  • 23 - 42 Introduction to Prefabs
  • 24 - FAQ on Instantiating Objects.html
  • 25 - 43 Random Angles
  • 26 - FAQ on Destroying Objects.html
  • 27 - 44 Explosion Effect
  • 28 - 45 Adding Explosion Effects

  • 6 - 01 Jumpers
  • 29 - g11 Setting up the Project
  • 30 - g12 Building a Simple Scene
  • 31 - g13 Percentage Coordinates
  • 32 - g14 Clicking Variation
  • 33 - g15 Player Movement
  • 34 - g16 Orthographic Camera
  • 35 - g17 Jumping Enemy
  • 36 - g18 Jumping Enemy Movement
  • 37 - g19 Killing the Playermp4
  • 38 - g110 Canvas
  • 39 - g111 End Game Messages

  • 7 - 02 Adding More Functionality
  • 40 - g21 Reusability
  • 41 - g22 Dynamically Adding the Enemy
  • 42 - g23 Game Mode Switch
  • 43 - g24 Setting up the Rolling Enemy
  • 44 - g25 Rolling Enemy Movement
  • 45 - g26 Enemy Positions
  • 46 - g27 Killing the Player
  • 47 - g28 Depth Range
  • 48 - g29 Horizontal Range

  • 8 - 03 Enemy Logic
  • 49 - g31 Creating the Bouncing Enemy
  • 50 - g32 Moving the Bouncing Enemy
  • 51 - g33 Diagonal Movement
  • 52 - g34 Movement Flip
  • 53 - g35 Initial Anglemp4
  • 54 - g36 Enemy Collisionmp4
  • 55 - g37 Multiple Bouncersmp4
  • 56 - g38 Depth Walls

  • 9 - 04 Designing the Game
  • 57 - g41 Designing the Crawlersmp4
  • 58 - g42 Crawling Enemy Movementmp4
  • 59 - g43 Players Rotationmp4
  • 60 - g44 Jumping Forcemp4
  • 61 - g45 Finishing the Jumping Logicmp4
  • 62 - g46 Spawning Crawlersmp4

  • 10 - 05 Turrets
  • 63 - g51 Designing the Enemy Turret
  • 64 - g52 Turret States
  • 65 - g53 Turrent Movement
  • 66 - g54 Smooth Aiming
  • 67 - g55 Aiming

  • 11 - 06 Game Logic
  • 68 - g61 Preparing the Game Logic
  • 69 - g62 Raycast
  • 70 - g63 Shooting Weapons
  • 71 - g64 Aiming Improvements
  • 72 - g65 Targets
  • 73 - g66 Shooting the Player
  • 74 - g67 Destroying the Targets

  • 12 - g71 Configuring the Player
  • 75 - g71 Configuring the Player
  • 76 - g72 Moving Up
  • 77 - g73 Jetpack Thrusters
  • 78 - g74 Designing the Enemy
  • 79 - g75 Wave Patterns
  • 80 - g76 Spawn Enemies

  • 13 - 08 Endless Mode
  • 81 - g81 Setting up Endless Mode
  • 82 - g82 Highscores
  • 83 - g83 Refactoring the Spawn Logic
  • 84 - g84 Increasing the Difficulty
  • 85 - g85 Bouncer Difficulty
  • 86 - g86 Crawler Difficulty
  • 87 - g87 Turrets Difficulty
  • 88 - g88 Targets Difficulty
  • 89 - g89 Jetpack Difficulty

  • 14 - 09 Menu and Level Design
  • 90 - g91 Building the Menu Scene
  • 91 - g92 Level Selection
  • 92 - g93 Level Picker
  • 93 - g94 Losing the Game
  • 94 - g95 Level Parameters
  • 95 - g96 Setting Difficulties
  • 96 - g97 Setting Endless Mode

  • 15 - Introduction to Blender
  • 97 - Introduction to Blender 3D

  • 16 - 10 Background Art
  • 98 - k11 Floors
  • 99 - k12 Walls

  • 17 - 11 Game Assets
  • 100 - k21 Bouncing Enemy
  • 101 - k22 Rolling Enemy
  • 102 - k23 Double Rolling Enemies
  • 103 - k24 Crawler Enemy
  • 104 - k25 Turret Enemy 1
  • 105 - k26 Turret Enemy 2
  • 106 - k27 Player Ninja Character
  • 107 - k28 Enemy Ninja Character
  • 108 - k29 Ninja Stars
  • 109 - k210 Flying Enemy
  • 110 - k211 Jet Pack

  • 18 - 12 Finalizing the Art
  • 111 - k31 Assets Toon Shading
  • 112 - k32 Background

  • 19 - 13 Integrating the Art
  • 113 - g101 Starting to Integrate Art
  • 114 - g102 Integrating Jumper Art
  • 115 - g103 Integrating Roller Art
  • 116 - g104 Integrating Roller Art Continued
  • 117 - g105 Integrating the Crawler
  • 118 - g106 Integrating the Turret Model
  • 119 - g107 Aiming the New Turret
  • 120 - g108 Integrating the Target Enemies
  • 121 - g109 Integrating the Flying Enemy Art
  • 122 - g1010 New Player Art
  • 123 - g1011 Integrating the Dojo
  • 124 - g1012 Adjusting the Interface
  • 125 - g1013 Challenge Time

  • 20 - Source Code and Assets
  • 126 - Source Code and Assets.html
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    شناسه: 27
    حجم: 4187 مگابایت
    مدت زمان: 1029 دقیقه
    تاریخ انتشار: 21 دی 1401
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